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==Battlefleet Gothic: Armada 2== {{Topquote| I don't understand. What.... <br> I don't understand, not any of it|[[Battlefleet Gothic: Armada II|Admiral Spire]], caught in the crossfire between the Dark Angels and The Fallen}} {{Topquote| Treasure your ignorance, it may yet shield you|Master Osmadiel, The Fallen to Admiral Spire}} The Imperium campaign sees Spire answering the request for aid by a ‘Dark Angel’ in Caliban space using old codes and colors. Spire fights alongside this ‘Dark Angel’ named Osmadiel, who’s grateful for the aid and unusually bro-tier for a ‘Dark Angel’. After another Dark Angel named Fleet Master Koraheal shows up and berates Spire for aiding Osmadiel, it becomes clear (to you the player, not Spire) that you’re aiding Fallen Angels. Koraheal orders you to destroy your former allies, while Osmadiel wants you to honor the deeds you both embarked upon and withdraw from battle. Naturally, Spire has no idea what the fuck is going on aside from two forces of Dark Angels suddenly being hostile to each other. Siding with Koraheal will elicit a sad reaction from Osmadiel, as you and the Fleet Master obliterate the Fallen. Koraheal prevents himself from revealing much information to a still confused Spire, who wishes to forget this entire episode. He does however agree with Spire’s desire for unity, and lends his entire fleet to aid Spire for the rest of the game. Siding with Osmadiel immediately ends the mission with an angry warning from Koraheal that you chose poorly. Osmadiel wants Spire to treasure his ignorance of this entire issue for his own protection, and praises Spire for having more wisdom than both he and Koraheal. He also comes back to aid Spire in the final mission with a single battle-barge. Narratively speaking this is irrelevant for the rest of the game and not even canon. Strategically speaking, Koraheal offers an immediate and much more substantial amount of aid than Osmadiel. Loyalty is its own reward indeed.
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