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Campaign:Zab's Untitled Chronicle/Craftnerd of Sunsets
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== Charms == (Craft) *'''Second (Craft) Excellency:''' 2m/1sux, Reflexive, Instant. Adds 1 sux to a (Craft) roll for every mote you spend. *'''Shattering Grasp''' 5m, Simple (DA, -1), One Scene. Breaks shit in (8 - Essence) minutes. *'''Crack-Mending Technique''' 10m 1wp, Supp, Instant. Fixes stuff, (Essence x 3) hours of work per hour. *'''Craftsman Needs No Tools''' 7m 1wp, Supp, Instant. Craft or repair stuff without tools, (Essence x 3) hours of work per hour.<br/> (Melee) *'''Call The Blade''' 1m, Reflexive (Step 2), Instant. Calls weapon into hands if within (Essence x 10) yards. *'''Iron Raptor Technique''' 2m, Simple (Speed 5), Instant. Throw weapon to attack enemy within (Essence x 8) yards. *''Alternate: '''Sandstorm-Wind Attack''' 4m, Simple (Speed 5), Instant. Burning Solar energy ranged Melee attack, same as Iron Raptor, except cannot be blocked without a stunt or Charm.''<br/> (Archery) *'''Essence Arrow Attack''' 2m (or 3m for RJA), Supp, Instant. Add (Essence) in damage to an Archery attack, plus a special add-on effect. Dazzling Flare and Righteous Judgement Arrow add-ons: Turns an Archery attack Holy ''and/or'' add 4 more dice to the damage and get a cool anima-based visual effect. Aenkey's special effect makes a larger and very obvious cannon made of pure Twilight-toned Essence appear over his forearm as he fires, and he fires from that a beam of fire energy at the target.<br/> (Resistance) *'''Whirlwind Armor-Donning Prana''' 1m, Simple, Instant. 1 min of armor donning in 1 action. *'''Hauberk-Lightening Gesture''' 1m, Simple (3, -1), Indefinite. Stores armor Elsewhere. *'''Armored Scout's Invigoration''' 3m, Simple, Indefinite. Lower Mob and Fatigue of armor by one per investment. *'''Durability of Oak Meditation''' 3m, Reflexive, Instant. Get Hard against damage. *'''Iron Skin Concentration''' 2m, Reflexive, Instant. (Stam + Res) vs enemy Essence to negate raw damage, or get +8B/8L/4A soak for one attack.<br/> === C-C-C-Combo's ===
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