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Campaign:Oceans Exalted/Ledaal Beon
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== Charms == *(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. * (OCCULT) '''Spirit-Detecting Mirror Technique''' (Occult 2 Ess 1 p134): 2m, Simple, One Scene. After activation of this charm, Beon can see spirits reflected in reflective surfaces such as mirrors, polished swords, or still pools of liquid. If he can see them, he can hear them also. * (SORCERY) '''Terrestrial Circle Sorcery''' Cost: 1wp, do sorcery actions * (SORCERY): '''Summon Elemental''', p254 of Core. Cost: 10+m. Takes four hours. Contest of Wills (Ess+Willpower contested) with every +5 motes spent imposing a -1 penalty on the Elemental. This contest goes on until either party gets net successes equal to the opponent's permanent essence. If Beon wins, he gets an elemental for a lunar month. If the elemental wins, it can wreak havoc, however Beon can reflexively banish it with a Difficulty 1 Wits+Occult roll. Elemental serves for a Lunar Month. Some Elementals start at p302 of Core, and I assume are in some Rolls book. * (SORCERY): '''Emerald Countermagic'''. Cost: 10m or 20m. Instant, Reflexive. If Beon uses 10m, he shields himself from Emerald Circle Sorcery for the rest of his action and his next. If Beon uses 20m, he can cock over an Emerald Circle spell within (Essx50) feet. If the spell is in progress of being shaped, it stops. If it's already in effect, it explodes. * (SORCERY): '''Emerald Circle Banishment'''. Cost: 10+m. Instant, Reflexive. Beon goes into a contest of wills (Ess+Willpower) against a target First Circle Demon, the demon getting a -1 penalty per additional 5m spent. The challenge goes on until either party gains net successes equal to the opponent's Essence. If Beon wins, the Demon fucks off. If the Demon wins, he stays and cannot be banished by Beon for 5 more days. * (THROWN) '''First Thrown Excellency''' (Thrown 1, Ess 1) Cost: 1m/2dice, Reflexive, Combo-OK, Instant. Add two dice to a thrown attack per mote spent, up to Thrown+Specialty. * (THROWN) '''Whirlwind Shield Form''' (Thrown 3, Ess 2) Cost: 3m + 1m per ally protected. Simple, Combo-OK, One Scene. When Beon uses this charm, his (Permanent Essence) is subtracted from any ranged attack successes that are rolled against him or his allies, in addition to the normal effects of DV. Motes are committed. Allies have to be within (Beon's Essence) Yards in order for him to shield them. * (THROWN) '''Vengeful Gust Counterattack''' (Thrown 4, Essence 2) Cost: 2m or 4m. Reflexive, Combo-OK, Counterattack, Instant. If Beon is the target of a ranged attack, he can opt to roll Dex+Thrown instead of his normal DV. Each success on this roll subtracts from the attackers successes, and if he exceeds the attack successes the projectile reverses course, with a number of attack dice equal to his net successes. If he uses the 4 mote version, he can use this charm in defense of an ally within his (Essence) yards. === Combos === '''Combo Name''' 1wp 0m+ *Charm Name *Adamant Skin Technique *:Cause Gem to explode.
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