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Campaign:METALSLUG/Unquenchable Forge of Copper and Gold
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== Charms == *(Archery) '''Second Archery Excellency''' *(Craft) '''Second Craft Excellency''' *(Craft) '''Craftsman Needs No Tools''' (Abil 4 Ess 3): 7m/1WP, Supplemental, Combo-OK, Instant. Enhances an action to build something, removing the need for tools and allows the character to accomplish (Essence x 3) hours of work in one hour. *(Investigation) '''Second Investigation Excellency''' *(Resistance) '''Ox-Body Technique''' (-1/-2/-2) *(Occult) '''Terrestrial Circle Sorcery''' (Abil 4 Ess 3): Allows use of Sorcery. Shaping Terrestrial Sorcery is a Speed 5 DV -2 action. Casting is a Speed - DV -0 action, and the character rejoins battle afterwards. *(Dodge) '''Shadow Over Water''' (Abil 3, Ess 1): 1m, Reflexive (Step 2), Combo-OK, Instant: User ignores any penalties to her Dodge DV against one attack. *(Terrestrial Circle Sorcery) '''Demon of the First Circle''': 20m or more. Calls a First Circle demon from Malfeas via a ritual beginning at dusk and ending at midnight, and engages that demon in a contest of wills. The caster rolls (Ess + Willpower) against the demon's own, the demon suffering a -1 internal penalty for each 5 motes spent after the spell's cost. When either participant gains 3 or more accumulative successes over the other, the contest is won. The Sorcerer binds the demon to a single task if h/she wins, and if the demon wins, the Sorcerer must make a reflexive int+occ roll at Diff. 3 to banish it back to Malfeas, or else it runs free. *(Terrestrial Circle Sorcery) '''Flight of the Brilliant Raptor''': 10m. Caster attacks a single target within 1800 yards that she can see using (Wits+Occult) for the roll, adding her Essence in Accuracy, dealing damage equal to her (Perception+Occult). The victim is automatically knocked down and suffers an internal penalty to all Dexterity-based rolls of (1 per every 2 HLs of damage suffered), which are reduced at a rate of 1 per five ticks. On the next tick, the raptor explodes, causing all targets within 3 yards to suffer 4 HL's of environmental damage (Trauma 3), and setting everything on fire - subjects who remain in the area suffer an additional 1L/Tick at Trauma 2. === C-C-C-Combo's ===
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