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Campaign:Enfolding Ice/Burning Heart Mei
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== Charms == ===Archery=== * '''Second Archery Excellency:''' 2m per success, Reflexive, Instant: Add up to (Dexterity + Archery)/2 successes to any roll, every 2 motes gives +1 DV. * '''Essence Arrow Attack:''' 2m, Supplemental, Instant: Add Essence (3) to damage. Righteous Judgment Arrow (spend 1m additional to add 4 damage dice. * '''Phantom Arrow Technique:''' - (1m per atk), Permanent: Shoot any Resources - arrow for 1m. * '''There Is No Wind:''' 3m or 5m, Supplemental, Instant: Nullifies all penalties (except wound and multiple action) on one Archery attack. 2m additional to increase Range of attack to max visibility range. * '''Trance of Unhesitating Speed:''' 2m or 4m per atk, Extra Action, Instant: Make up to 4 (Essence + 1) additional Archery attacks without multiple action penalties and at DV penalty for all equal to highest for one. Costs 4m per atk for weapon with Rate less than 1. ===Dodge=== * '''Shadow Over Water:''' 1m, Reflexive (Step 2), Instant: Remove all penalties to Dodge DV when resolving attack. Dodge DV still 0 vs undodgeable attack. * '''Seven Shadow Evasion:''' 3m, Reflexive (Step 2), Instant: Perfect dodge that defends against attack Exalt is aware of, even undodgeable attack. Conviction Flaw. ===Linguistics=== * '''Sagacious Reading of Intent:''' 3m, Reflexive (Step 2), Instant: Identify motivation behind statement as one sentence summary of what person hopes to gain. * '''Poetic Expression Style:''' 3m, Reflexive, One Scene: Removes external penalties to dramatic and combat actions caused by character not knowing others' language. Does not apply to Social or Military actions. ===Socialize=== * '''Mastery of Small Manners:''' 1m, Reflexive (Step 1 for attacker, Step 2 for Defender), Until next action: Treat enemy groups as one Magnitude smaller (min 0). Increase effective Appearance by 1 dot. Understand basic motivations of all in scene as if had 3 successes on Investigation roll. * '''Gathering the Congregation:''' 10m 1wp, Simple (Speed 5 in long ticks), One week: Organize any who can hear into group in Exalts service, roll Charisma + (Performance or Socialize). Group dissolves if Exalt abandons for more than a day. * '''Wise-Eyed Courtier Method:''' 3m 1wp, Simple (6 long ticks), Instant: Make social group of Magnitude 1+ believe something. Must have spent several hours in last year encouraging desired belief within group, roll (Charisma or Manipulation) + Socialize, subtract external penalty of leader's MDV plus 1/2 group Magnitude from rolled successes. Social group accepts new belief until Leader spends 6 Loyalty to remove permanently, or can spend 1 Loyalty to remove for a scene. === C-C-C-Combo's === Name of combo 1<br/> ''First move of combo - Second move of combo''<br/> Description of Combo right here.<br/> <br/> Name of combo 2<br/> etc.
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