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Campaign:Conquering Of Canals/Arbiter Dawn
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== Charms == MEDITATION ON THE ENEMY Cost: 3m; Mins: Martial Arts 2, Essence 1; Type: Simple Keywords: Combo-Basic Duration: Indefinite Prerequisite Charms: None Old is the tradition of, “Know thy enemy,” and important for those who would pass judgment. This Charm grants a Martial Arts specialty of one die against something the Arbiter has set herself to judge. The motes must be committed in the presence of that thing—be it a person, a group, or an idea—and so long as they’re committed, the specialty remains. It acts in all ways like a normal specialty dot. While Meditation on the Enemy is active, the martial artist may spend experience to learn the specialty dot, with training times reduced as if she had a tutor. Buying a dot in this fashion ends the Charm. If she ever succeeds in utterly eliminating her enemy, though, the character will gain the experience back. MEDITATION ON THE HEART Cost: 2m per die; Mins: Martial Arts 3, Essence 2; Type: Supplemental Keywords: Combo-OK Duration: Instant Prerequisite Charms: Meditation on the Enemy The Arbiter summons all of her devotion and belief into a single act of power. This Charm supplements any action for which the character channels through one of her Virtues. Dice gained through the channeling may be converted into successes at a cost of two motes per die. THE PATH OF THE ARBITER FORM Cost: 5m+; Mins: Martial Arts 4, Essence 2; Type: Simple Keywords: Form-type, Obvious Duration: One scene Prerequisite Charms: Meditation on the Heart The character’s inner radiance bulwarks her aura, and her passion shows itself in every line in her face, filling her gaze with fire. This Charm notifies Fate of the Arbiter’s current status and intentions, and thereby entirely negates the possibility of collateral damage through any accident of the character’s actions or anima (should it become relevant, this should be treated as a perfect defense against anything that could make the character cause unintended harm). It also adds her Martial Arts to the relevant pool for the purposes of calculating her Mental Defense Value. Self-sacrifice is a integral part of true dedication. A character using the Path of the Arbiter Form may, at any time, reflexively sacrifice as many aggravated health levels as she wishes in order to instantly gain an equal number of Willpower points. This effect cannot raise her temporary Willpower pool above her permanent Willpower. Finally, as the martial artist completes her initial posture, this Charm gathers the spiritual equipment gained through the Charms Forging the Soul-Born Sword and Forging the Armor of Integrity (see below). Once she finishes activating the Path of the Arbiter Form, she may choose to summon either or both of these items immediately and reflexively, for 5 additional motes each and 1 Willpower point. This Form can be activated from horseback. STUDY OF DEEPEST DEVOTION Cost: 4m, 1wp; Mins: Martial Arts 5, Essence 2; Type: Reflexive Keywords: Combo-OK Duration: One scene Prerequisite Charms: The Path of the Arbiter Form Fortified by the certainty that she is in the right, the martial artist draws even more validation from her own greatness. For the remainder of the scene, when she performs Martial Arts stunts, they count as one level higher only for the purposes of regaining Essence or Willpower. This Charm may only be used when the character is fighting for an Intimacy or her Motivation. SECRET OF BRIGHT-BURNING PASSION Cost: 3m; Mins: Martial Arts 5, Essence 2; Type: Supplemental Keywords: Combo-OK Duration: Instant Prerequisite Charms: The Path of the Arbiter Form When it is truly necessary, the character has learned that she can put forth absolutely everything she has to give—and more. This Charm can be used to supplement any action, including reflexive actions such as resisting mental influence. When she spends the motes, the Arbiter may also spend up to three Willpower points at once (five if the relevant action is intended to further her Motivation). Only one of these may be used to channel through a Virtue—the rest must be spent on automatic successes or in some other normally allowable way, so long as they are all spent on a single action. The Willpower spent through this Charm must be recovered normally. Secret of Bright-Burning Passion cannot be used to let characters spend Willpower on rolls that don’t allow for its expenditure, such as damage. FORGING THE SOUL-BORN SWORD Cost: —; Mins: Martial Arts 5, Essence 3; Type: Permanent, affects Form Keywords: None Duration: Permanent Prerequisite Charms: Study of Deepest Devotion, Secret of Bright-Burning Passion Bravery is one of the Arbiter’s great advantages, and with this Charm, she can call forth a weapon of righteous fury directly from her own strength. With a cry, she executes a kata as though she were wielding it, and as she comes around, the weapon is in her hands. Arbiters call this the Soul-Born Sword, but in practice, it takes the form of a custom artifact version of the character’s Path of the Arbiter Style signature weapon—save that it appears to be made entirely of eye-searing light. The player should design whatever artifact weapon she feels is best for her Arbiter, as long as its effective level is no higher than half the character’s Valor, rounded up. The weapon requires no commitment and its effective magical material bonuses are those of jade. Players and Storytellers are encouraged to keep in mind that the character has no conscious control over the way her Soul-Born Sword manifests—it is a direct expression of her deepest emotions and ideals. The martial artist cannot reforge her Soul-Born Sword unless her Valor score changes enough to change its effective rating, at which point the player may—if she wishes—entirely redesign the weapon from the ground up (as long as it remains the same type, of course). After it has been forged, the weapon shimmers and disappears Elsewhere, ready to be drawn through the use of the Path of the Arbiter Form. FORGING THE ARMOR OF INTEGRITY Cost: —; Mins: Martial Arts 5, Essence 3; Type: Permanent, affects Form Keywords: None Duration: Permanent Prerequisite Charms: Study of Deepest Devotion, Secret of Bright-Burning Passion The undaunted Arbiter can defend herself solely with honor, just as she can strike with only her courage to aid her. Similarly to Forging the Soul-Born Sword, she creates a suit of armor that vanishes Elsewhere, to be recalled by the Path of the Arbiter Form. The player should design artifact armor for her character, with a maximum effective rating equal to half her Temperance, rounded up. The armor requires no commitment, and its effective magical material bonuses are those of jade. The Armor of Integrity seems made of blazing light of the same hue as the Arbiter’s Soul-Born Sword. It always bears the Arbiter’s personal emblem, and it may also display the crest of a person or cause she has sworn to follow. As with Forging the Soul-Born Sword, the armor is a manifestation of deep-rooted personality traits. Its powers cannot be consciously controlled by the character, and it will keep the same form unless her Temperance score shifts enough to change its effective Artifact rating, at which point, the player can redesign it. FORGING THE BOND OF FELLOWSHIP Cost: —; Mins: Martial Arts 5, Essence 3; Type: Permanent, affects Form Keywords: None Duration: Permanent Prerequisite Charms: Study of Deepest Devotion, Secret of Bright-Burning Passion Her heart yearning for a true companion to share her dangers and triumphs, the Arbiter sends out a mental and emotional call. Unlike her Soul-Born Sword and Armor of Integrity, the mount summoned by this Charm is a living creature; it does not go Elsewhere when the character doesn’t need it, and its substance isn’t spiritual. The mount is, in all ways, a normal Familiar with a dot rating equal to half the character’s Compassion, rounded up. If the Arbiter already has a mount, she may choose to either make it into a Familiar or, if it’s already a Familiar, to improve its rating up to the new one. She may also decide to bring forth another one—in this way, the character can end up with more than one Familiar. Although she does not have to, if the martial artist’s mount dies, she may use this Charm again to call a new one. If the character’s Compassion score shifts enough to change the Familiar’s rating, then the Familiar may gain (or lose) whichever capabilities the character’s player thinks appropriate. MEDITATION ON JUDGMENT Cost: 2m, 2wp, 1ahl; Mins: Martial Arts 5, Essence 3; Type: Simple Keywords: Combo-Basic, Obvious Duration: Until discharged Prerequisite Charms: Forging the Soul-Born Sword, Forging the Armor of Integrity, Forging the Bond of Fellowship The Arbiter names her enemy’s crimes and proclaims judgment. In her mercy, she gives the target one last chance to surrender, repent and do penance. This proclamation is a social attack with a speed of 5 ticks; it must be heard and understood, and may only exert Natural Mental Influence on the target. The character’s foe is aware that the Arbiter’s burning will is empowering her words, and that his fate now depends on his choice. He has until the martial artist’s next action to decide, and if he tarries longer, then he will have chosen not to surrender. If the Arbiter’s enemy verbally surrenders to her and takes no offensive actions against her, then the martial artist is considered bound not to intentionally harm him as if an Eclipse Caste with an Essence score of 1 had used the Eclipse anima power to ensure it. Moreover, if the enemy’s Essence is equal to or lower than the Arbiter’s Essence, then he, too, is bound: He is similarly sealed into a bargain not to attack the martial artist and to mend his ways and cease the crimes with which the Arbiter has charged him. If he breaks his oath, then the effect keeping the Arbiter from harming him dissolves. Regardless of what happens, so long as the Arbiter is not bound against assaulting the target, her next Martial Arts attack against him is empowered by her judgment. Whether the Arbiter next attacks the target of this Charm on the following action or in the following century, so long as she has kept the motes committed to this Charm, then the total external penalty on her attack roll (including any applicable DVs) will be reduced by her (Essence + Destiny). Furthermore, the strike cuts through every shred of positive fate surrounding him, doing aggravated damage. No matter how long it has been since the Meditation on Judgment was first invoked, the magical nature of this terrible blow will be Obvious. A character who decommits the Essence to this Charm will not be disempowering the bindings on either herself or her opponent; she will merely be letting go of the power that would otherwise have enhanced her next attack. '''Ox Body Technique''' +1 -1 HL +2 -2 HLs === Combos === '''Combo Name''' 1wp 0m+ *Charm Name *Adamant Skin Technique *:Cause Gem to explode.
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