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===Special Classes=== The system mostly uses the standard [[aD&D]] classes, with a few exceptions *[[Bard]]: They can only learn illusion, divination and enchantment/charm spells, but are some of the only spellcasters in the setting who don't need to be part of a bloodline or have the backing of a deity or Blooded creature. *[[Druid]]: They have some special powers, like move silently. Technically, the non-elf ones are special priests of a nature god called [[Erik]]. * Magician: An illusion/divination specialist mage. They can only cast 1st and 2nd level spells from other schools. Storywise they can't access ''true magic'' because they are not scions of a bloodline. *[[Wizard]]: Only blooded characters can become wizards, who are capable of using ''realm magic'', magic that affects whole domains. * Guilder: a Brecht class that serves as a middle-class merchant/trader/adventurer. Strong in skill selection.
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