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Battlefleet Gothic: Armada II
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==Gameplay== Aside from some balance changes, gameplay will feel extremely similar (read: almost the exactly the same, but hey don't fix what ain't broke) to [[Battlefleet Gothic Armada|BFGA1]], so go read that page if you want a breakdown of the gameplay. The new factions will of course be a new experience, as with some new additions gameplay wise. Titan-class ships are playable in campaign and are available in battle mode if Massive Fleets are enabled. In the Campaign, each faction starts with one sector and proceeds to go liberate/awaken/OMNOMNOM their way around the Cadian Gate along with other sectors. Players can now create new fleets to defend or add to their armada since the Imperial Navy/Nepheru/Leviathan could not do it alone. Each Sector contains a variety of worlds that benefit and/or harm you. Some of these worlds, or the bonuses they grant, are: Agri-Worlds: These make upgrading planets cheaper. Forge Worlds: These grant tons of resources and usually unlock items in your Tech Tree. Mining Worlds: These add a multiplier to your income. Hive Worlds: These increase resource generation and crew regeneration. Civilized Worlds: These add money to your turns' income. Industrial Worlds: These are the same as Civilized Worlds, but with Hive Worlds income. Crone Worlds: These tend to be the haunts of daemons and other Warp Oddities. Daemon Worlds: These worlds tend to require you to leave a fleet behind and keep an eye on them, or they spawn hostile fleets. Penal Worlds: These allow you to increase troop regen with press-gangs. Outposts: These worlds add tiny bonuses to your income. Training Posts: These worlds increase the assault critical chance of your boarding parties. Archaeological Sites: These grant one-off bonuses to your total income. Pirate Worlds: These have a 15% chance to spawn NPC attack fleets that will try to conquer your system if you don't leave a peacekeeper fleet behind. Unique Worlds: Each of these confers a bonus, like nullifying enemy spawn rates, allowing you to sortie fighters faster, or giving Nova Cannons wider AOEs. Plasma Storms: These tend to decrease the cost of operating your ships. Listening Posts: Give you bonus Battleplans, an in-game resource required to attack certain systems, lower the threat meter, and delay/cancel invasions. This game has a threat meter that increases the chances of retaliation and attacks at random per enemy turn, as well making AI payback assaults against your territory more likely. This threat meter is reduced to 0 every time you complete a mission, so you can spend some time dealing with the AI or gathering resources. Try not to go too many turns without completing a mission, because the campaign is lost if the meter fills all the way. Should you capture a world, you have the option on most worlds to build defenses such as mines, defensive platforms, or a space station. In combat, mines slow enemy arrivals by one turn, defensive platforms add 4 ships with cheap guns and sensors to aid in system defense, and space stations are large, stationary capital vessels, usually with huge fighter bays. A new thing called 'battleplans' was added as well. These open up Warp Routes on the strategic map, delay enemy actions, cancel hostile invasion plans, clear away hostile minefields, and reset the Threat Meter. While playing as the Tyranids, each world per sector you take is being consumed over time to produce the resources needed to expand the Hive Fleet which is unique to those playing as said Space Locusts. So instead of a constant flow of resources in small amounts, you get ECKSBAWKS HEUG amount of them in a short time. In a grand act of [[Awesome|Awesome]], the devs have made the space titans playable. The titans from campaign are playable in massive fleet battles against the AI, including space hulks. The game is also noteworthy for having completely customized campaign modes. Except for the tutorial levels, all of the campaigns allow you to modify nearly every factor, from income rates to fleet sizes to AI aggressiveness, all the way up to the rate at which your fleet levels up and unlocks bigger hull sizes.
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