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====Interdictor Cruiser==== The second medium sized starship available to the Imperials. We'll get to its ''Experimental Retrofit'' later, but on its own it is comparable to the Victory Star Destroyer: It is still slow, but is more maneuverable; it has one more die on its broadsides, but one less shield on its sides; It has one more hull point, Engineering point and it has access to the ''Contain'' defense, but has one less Squadron point. It's not really there to act as a centerpiece for your fleet and will generally lose a straight up fire-fight with Rebel ships of similar size. But is a potential game-changer for how it can screw with your opponents due to its ability to take "Expermental Retrofit" upgrades which generally influence the way ships get deployed at the start of the battle, or can decrease enemy speed or force re-rolls on enemy attack dice. If you don't take an Experimental, you're literally flying this ship wrong and should use a Victory instead because the price of those slots is already prorated into what you're paying for the hull. *'''Interdictor Suppression Refit''' - The primary version comes with ''two'' Experimental Retrofit slots so you can get maximum use out of your gravity messing abilities. With the right upgrades it can be a surprisingly tanky craft, and will frustrate the hell out of opponents not used to seeing Interdictors on the battlefield. Consider using it as a flagship, a shield pushing medic with Projection Experts, or combining it with Disposable Capacitors and a blue-crit upgrade like Heavy Ion Emplacements to help it punch above it's weight class. *'''Interdictor Combat Refit:''' - The more expensive of the ship types swaps a blue dice in the front/side arcs for a red dice. Giving it more bite at longer range, which is good because you don't want this thing attempting to duke it out with capital ships. It also gains an extra black dice for anti-squadron fire. However, it loses one Expermental Retrofit upgrade slot so despite the "improvements" to the design, you might be better suited going for the Suppression refit unless there is only one upgrade card you really want, or you're playing a really small game and this is going to be your flagship. *'''Titles:''' **'''''Interdictor''''' - This cleverly named (naval tradition generally names ship classes after the first one of the line launched), three point, title allows you to exhaust the title card itself when you activate the ship in order to ready any upgrade card. That means you can generally use your Experimental G-8 Projector or your Targeting Scramblers twice in a given turn, but it also applies to any limited-use upgrades that you may take like Captain Brunson or the Grand Inquisitor. You can also use it to ready cards that your opponent has forcibly exhausted through use of things like Ion Cannons, so this is definitely a tricky little number that can get your opponent scratching his head.
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