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===Units=== * '''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-gors-en.pdf Gors]:''' ''Counts as Battleline''. The first thing you notice is that Gors are pretty fast, pretty tough and not too killy to start out. Then you will see that their size bonus actually hinges on luck, as they get a roll that determines if they get a bonus and having 20+ simply adds a modifier. On the one hand, this means these guys might get all the bonuses without being in units of 20+ but on the other hand that means even with 20+ the bonus isn't guaranteed. All in all, they're good. Either disgustingly resilient with shields or decently killy and still pretty survivable with two weapons. Though be advised that they painfully miss a spear-option, so while sizes of 20 to 30 are encouraged, never go beyond that, as you can never attack in two rows. Also, if you stack on the buffs, they can go from 1 attack at 4+/4+/-/1 up to 3 attacks at 3+/3+/-/1 that reroll 1s To Hit and To Wound. Sweet. * '''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-ungors-en.pdf Ungors]:''' ''Counts as Battleline''. Weaker Save than Gors and weaker size bonuses, good for ambushing warmachines and running after routed infantry but not much else. Gors are already mass-infantry, you don't need EVEN weaker mass infantry. Just use these with the bows, that way they at least fulfil a role other than being the tarpit FOR the tarpit. You could give these guys spears to fight in two rows but their not worth going above 10 in a unit and giving them spear is on the assumption that they'll actually kill something... * '''Ungor Raiders:''' ''Counts as Battleline in a Brayherd army''. Same as Ungors, but with bows instead of shields and a basic scouting rule. Don't think their bows are good but the mass of shots really helps. Also, one of the very, very few shooty units Chaos has to work with, so make the most of them. Units of 5 dotted around your army can be effective but sending them out will make them a target of rival archers who will turn them to bloody swiss cheese. * '''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-bestigors-en.pdf Bestigors]:''' ''Counts as Battleline in a Brayherd army''. These guys are amazing. Multiple attacks per Wound, a great profile including Rend, 4+ save that doesn't rely on shields with conditions and just as fast across the board as the rest of the army. As of 2nd edition Generals handbook theses guys are 300pts if taken in a unit of 30, need i say more? * '''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-tuskgor-chariot-en.pdf Tuskgor Chariots]:''' It's a chariot. Aside from the fact that the model is painfully showing its age, it's actually damn good. Lots of Wounds, good Save, tons of attacks that are great on the charge and okay normally. Play three of them and make sure they have a Bray Shaman close to them in your first movement phase.
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