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===Forscythe Jones=== '''Ghoul''' {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 5 | 2 | 4(5) | 5 | 3 | 4 | 3 | 6 |- |} '''Experience:''' 51 '''Special rules:''' Cause Fear '''Skill Lists:''' (Speed, Strength) '''Advances:''' (2) +1 WS (5) +1 ld (9) Mighty Blow (11) Pit Fighter (14) +1 WS (17) Resilient (20) +1 T (24) Jump Up (28) +1 W (32) Sprint (36) +1 A (41) +1 W (46) +1 WS (51) Leap '''Skills:''' Mighty Blow. The warrior knows how to use his strength to maximum effect and has a +1 Strength bonus in close combat (excluding pistols). As his Strength is used for close combat weapons, the bonus applies to all such weapons. Pit Fighter. The warrior has learned how to fight in enclosed spaces from his time in the dangerous fighting pits of the Empire. He is an expert at fighting in confined areas and adds +1 to his WS and +1 to his Attacks if he is fighting inside buildings or ruins. It’s a good idea to define which bits of your terrain collection count as ‘buildings or ruins’ at the start of a battle to avoid confusion later. Resilient. The warrior is covered in battle scars. Deduct -1 Strength from all hits against him in close combat. This does not affect armour save modifiers. Jump Up. The warrior can regain his footing in an instant, springing to his feet immediately if he is knocked down. The warrior may ignore knocked down results when rolling for injuries, unless he is knocked down because of a successful save from wearing a helmet or because he has the No Pain special rule. Sprint. The warrior may triple his Movement rate when he runs or charges, rather than doubling it as normal. Leap. The warrior may leap D6" in the movement phase in addition to his normal movement. He may move and leap, run and leap, or charge and leap, but he can only leap once per turn. A leaping warrior may jump over opposing man-sized models, including enemies, and obstacles 1" high, without penalty. The leap may also be used to leap over gaps, but in this case you must commit the warrior to making the leap before rolling the dice to see how far he jumps. If he fails to make it all the way across, he falls through the gap (see page 28).
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