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Setting:Hail and Kill
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===Hragskrin=== Trumpets sound as the victors are rushed back into their barracks, where doctors tend to the wounded, and slave girls and drink are given, along with large sums of cash, to the victorious players. Skalds and bards of note ascend to the main stage, playing songs of glory, sport, steel, and triumphant struggle. The audience whoops and cheers, no matter their origin, they throw the horns towards the bloody sand and the roaring stage. The new teams enter after the show ends, hurling curses and readying their fists and poles for the oncoming bout. This is an average game of Hragskrin. The traditional game dates back to the diffusion of Helgrad culture to the Old Empire with the help of Lorrc Tigern, a famous warlord. The game was observed in the warlord’s camp when he was hired to join an Imperial campaign; the Imperial observers thought Lorrc was facing a camp mutiny, as men were running around with staffs and crude Brass Knuckles, pummeling and spilling blood in a rampage of semi-organized brawling. The Empire’s scouts watched the scuffle, and were surprised to see that Lorrc himself was beckoning for them to join his team. From there it slowly became a facet of Ferrumgardic culture, a game that outlived the empire. It's played with staves, which are used to hit the ball to team mates, or hit other players, each team commonly has about 8-10 players, with 1 staff per team. The other players use their fists, or improvised, crude knuckle-enhancing weapons. The ball is commonly made of rubber; and is kept in play for the entire game, with a fistfight between team captains deciding who gets the ball first. A point is scored when the ball is carried to the other team’s end of the field, or hit to a player standing there. Tackling, tripping, uppercuts, bone-breaking, joint-snapping, and fatal group kicking are all legal ways of obstructing the other players. Eye-gouging, biting, and poison are discouraged, but are not usually punished except in extreme circumstances. Play stops when the ball is out-of-bounds, or a score is made, at which point, the team that lost the ball or the team that scored hands the ball over to the other team. A match ends when one team is no longer standing, which is the more common ending, at least among the Helgradis, Varangian, and Blackened teams, or a when a team scores 20 points. The teams meet yearly, bringing commerce to which-ever city hosts the games. In times of war, the games are hosted in neutral territory. Notable teams are: *Arkdam: Iron-shod Arsenal *Tyrnoth: Order of the Regal Lions *Tartarus: Dune Stalkers *Varangia: The Shield-kin *Drakenos: Valorborn *Helgrad: Thunderkeep Fist Throwers *Farports: Anchorheads *Sunset Isles: Stryped Panthers *Everost: Carrion Host
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