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Changeling Homebrew Kiths
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==Giants== The relationship between Fae and Giants is a convoluted one, to say the least. Giants are the heroes of their own legends, which seems to impress the True Fae to some extent- not enough that they'll consider a Giant their equal, but enough that they will usually attempt to negotiate with any Giants they encounter and generally treat them as more than curiously mobile parts of the scenery. The Giants, for their part, are very wary of the True Fae, for a variety of extremely good reasons. Seeking the True Fae out for aid is generally considered Unworthy behavior, and the more Worthy of Giants will often shelter escaped Changelings in their domains. Giants are never kidnapped into Arcadia (whether this is because of some bizarre Faerie quirk, an old pact, or the True Fae simply can't do it is still up for debate), and if they end up there somehow, they do not become Changelings and generally escape on their own sooner or later. And yet, the True Fae still endeavor to get Giants into Arcadia by every indirect or non-coercive means that they can. Most consider this behavior another inexplicable facet of the True Fae's insanity, as that's a lot of effort to put in to taking a slave that will never obey them. Few aside from the True Fae know the method to their madness; the secret is that a Giant who loses all of their Worthiness while in Arcadia will become another of the True Fae, just as a Wyrd 10, Clarity 0 Changeling would. The Gentry also like to send loyalist Changelings out on missions to kill Giants, outfitting them with magical equipment but generally not telling them of the curse that befalls anyone who kills a Giant. This tends to lead to said Changelings turning runaway if they realize what they're being sent to do.
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