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===FR Campaign Additions=== <tabs> <tab name="Tac Ops"> *'''Fellgor Champion:''' Revealed when you kill an enemy. You gain VP for each additional enemy this operative kills. *'''Relentless Aggression:''' Revealed at the end of a turn. You gain 1 VP for each turn you have 5+ onperatives within 6"/pentagon of an enemy or the enemy DZ. *'''Scorn Their Ways:''' During the first turn, find the one enemy with a weapon who's attacks * damage equals or exceeds 17. You get 1 VP for having an operative within 6"/pentagon kill that enemy, gaining a second if this is in melee. </tab> <tab name="Spec Ops - Spread the Pox"> ''Note - This counts as the Perform Ritual Spec Op for terms of repeating'' #''Propogate Infection'': Finish five games where you won VP from the Pestilent Hosts or Tech Infection Tac Ops. #''Infection Unleashed'': Finish one last game where you won VP from the Rout Tac Op. Now that your minions have done their work, now your monsters can go to town! Completing this Spec Op scores 5 XP for the operative that finished the last Tac Op and can either increase your asset cap by one or gain a piece of Rare Equipment. In addition, you gain two free uses of the Equipment Drop Requisition. </tab> <tab name="Spec Ops - Pestilence Ex Machina"> ''Note - This counts as the Demolition Spec Op for terms of repeating'' #''The Incision'': Finish five games where you scored VP from either the Rampant Nightmare, Rout or Execution Tac Ops. All of these Tac Ops will require you to murder your enemies, so you're going to need all the guarantees that they can actually kill. #''The Seeding'': Finish one last game where you score VP from the Upload Viral Code or Plant Signal Beacon Tac Op. Finishing this Spec Op scores you 2 RP and 5 XP to spread across your operatives. </tab> <tab name="Battle Honors"> #'''Wild:''' When this operative has lost wounds, their melee weapons gain Relentless. #'''Savage Fortitude:''' IF this operative kills anyone, they can re-roll any recovery checks they need to make for the game. #'''Fervent:''' This operative gains free War Paint. #'''Primal Mark:''' When an enemy attacks this operative, keep an eye on any hits that land just at their WS/BS. Those hits deal half damage. #'''Ruthless:''' When this operative fights, any 1s the enemy rolls deal a mortal wound to the enemy. #'''Sustained by Conflict:''' When an enemy within 6"/pentagon of this operative shoots them, the operative can re-roll one save. </tab> <tab name="Requisition"> *'''Plunder (1 RP):''' After winning a battle, you get two free uses of the Supply Drop Requisition. *'''Ruinous Gift (1 RP):''' One operative that isn't a Fluxbray, Gorehorn, Herd-Goad, Shaman or Toxhorn becomes one of those. While they don't lose any ranks, they will lose any XP that puts them over that rank and they retain any Battle Scars. *'''The Strong Prosper (1 RP):''' When an operative kills an enemy, they can cure themselves of a Battle Scar, even if it's one they just got from the same fight. </tab> <tab name="Assets"> *'''Corrupted Hollow:''' Lets one operative gain a piece of CRB Rare Equipment to attach to their melee weapon. *'''Fellgor Herdstone:''' Lets you gain additional CP during the first turn. *'''Fighting Pit:''' Before a game, you can have two of your operatives fight it out and roll a d6. *# Both operatives lose and must take Casualty checks. *# The challenger wins d3 XP and the champion must take a Casualty check. *# The challenger wins 1 XP. *# The champion wins 1 XP. *# The champion wins d3 XP and the challenger must take a Casualty check. *# Both operatives win 1 XP. </tab> <tab name="Rare Equipment"> #'''Crown of Horns (2 EP):''' Using the Animalistic Fury ploy on this operative is free. #'''Brass Hooves (2 EP):''' Using the Wild Rage ploy on this operative is free. #'''Mighty Trophy (4 EP):''' Once per game, you can use this item to give the bearer +1 to their APL. #'''Dark Talisman (3 EP):''' Fellgor Shaman only. This lets the shaman cast two spells each turn. #'''Goremark (2 EP):''' A pretty wild buff. Not only do they ignore all stat modifiers, but they also ignore the injured condition and can auto-pass any recovery tests. #'''Infernal Vambraces (2 EP):''' Improve the WS of all melee weapons by 1 to a max of 2+. </tab> </tabs>
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