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===Sector Mechanicus=== Sector Mechanicus Killzones can have one of the following environmental effects, as determined by rolling a d6 once the battlefield is set up: *'''1- Quiet Industry:''' Nothing. *'''2- Artificial Quakes:''' Roll a D3 each battle round, on a 1 all open ground is difficult terrain until the end of the round. *'''3- Gouts of Flame:''' Roll a D6 each battle round for every model within 1" of an embedded pipe. On a roll of 1, suffer a mortal wound. *'''4- Service Hatches:''' If a model fails a nerve test within 1" of a service hatch or begins your turn in the movement phase within 1" of a service hatch, they can hide. They are out of action but do not make a casualty roll for them after the battle. *'''5- Toxic Emissions:''' +1 to all injury rolls. *'''6- Raw Materials:''' In campaign games, the winner of this mission gains 1 Materiel. Outside of campaign games, this has no effect.
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