Editing
The Angry Initiative
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Angry Orks vs Angry Necrons==== 2000pts Vs 2000pts Mission: Crusade '''Angry Ork Warband''' *Ork warband detatchment. Lord of war: Kustom Stompa with 3 big shootas, deth kannon, supa gatler, giga shoota, deff arsenal and a mega choppa. HQ: Warboss (Gutcruncha, warlord) With Bike, Lucky Stikk, boss pole, eadwhoppa and attack squig. Big mek with bike. Big mek with bike, big choppa, shock attack gun and gitfinda. Troops: three mobs of 12 boyz each with nob, power klaw, boss pole and each nob has eavy armour. Dedicated transport: Four trukks. Elites: Nobs with big choppas. Fast attack: 12 Bike boyz. '''Angry Necron Force''' *Combind arms detatchment: HQ: Cryptek faculty with three harbringers of the storm and one with lightning field, one Harbringer of despair with Veil of darkness and one Harbringer of eternity with Timesplinter cloak and Chronometron (Warlord). Anrakyr the Traveller. Troops: Two squads of 20 warriors, One squad of 10 Tesla Immortals. Elites: The Nightbringer. Fast attack: 5 Destroyers, two squads of 5 Scarabs. Heavy support: Spyder with fabricator claw array, one Monolith. *'''Turn 1:''' The three ork trukks on the front line, retreats... This threw up necron positioning quite a bit. The ork player made sure three of his trukks filled with boyz and nobs were not very useful for most of the game, but in the same move he made sure of the same to my Immortals and Scarabs. An excellent example of kunnin' ork taktiks. The stompa shot it's kill kannon at the destroyers and blasted down all five. Needless to say I was disappointed. Warriors to far away to reach, Immortals and scarabs not in threat range, destroyers removed and the rest of My army in reserves. One scarab squad moved closer to the ork trukk with the big mek. Stompa killed 2 scarab bases, 2 immortals and 1 warrior which was caught in a blast. The Nightbringer was out of its line of sight. Ork Bikes moved up. *'''Turn 2:''' Anrakyr, the harbringers of the storm and Harbringer of despair deep struck behind the stompa. Anrakyr used his mind in the machine, and rolled an 11... (Even with a 91,67% chance to succed I managed to fail the roll). The ethermancers all shot at the stompa causing 6 hullpoints (This was when their weapon were assault 4). The monolith deep struck next to the retreating trukks, and used it's portal to bring in the Nightbringer, who shot at a truck and Caused a pen, the monolith wrecked said trukk and caused a glance to another. Monolith blocked the stompas line of sight to the Nightbringer. The stompa turned and shot at the Cryptek faculty, and with some of its guns and the dakka guns from the Bikes (who moved back so they could fire) the entire squad was obliterated. One squad of warriors shot rapidfire and took out one ork bike, they proceeded to charge the bikes, mostly to hold them up, however in the Assault phase managed to destroy 2 ork bikers (quite lucky rolls). *'''Turn 3:''' The ork trukk boyz charged the Nightbringer, who stared 7 of them dead. The orks held it up though. Scarabs having Nothing better to do went up to a huge building on the field and reduced it to a smouldering ruin. Monolith caused a glance to the stompa. Stompa killed 9 warriors, 2 Immortals and a swarm base. Bike orks finally took out the necron warrior squad, Holding them up for two turns were however good results. *'''Turn 4:''' Nobz and the other squad of trukk boyz charged the Nightbringer, who stared another 23 orks to death. The ork nobs managed to put down the Nightbringer, who in the explosion killed off most of the surrounding orks, and blew up a trukk. It also shot at the monolith causing a glance before being removed. Ork boys shot at the remaining scarab swarm and charged them through the ruins of the building, managing to take out three bases. Monolith brought out the warrior squad with the warlord, shooting at a remaining group of orks, taking out a few boys. Immortals killed 3 boyz. *'''Turn 5:''' Bikers shot and charged the warriors, warriors struck first and took out one bike, but was then obliterated. Stompa shot and took out a few more immortals, having very few targets left. The monolith fired all it could at the stompa causing 1 glance. The stompa caused 2 glances on the monolith. Stompa tries to charge the monolith but falls its charge. *'''Turn 6:''' At this point the necron side was mostly barren, scarabs and Immortals being cleaned up by shooting, what remained was the spyder and the monolith. Spyder repairs the monolith and it Will not die actually works leaving the monolith back at 3 hullpoints. Now the battle is a combat between the stompa and the monolith. Monolith fires all it has, but it amounts to Nothing. The stompa charges successfully, but only causes 2 hits, one rolles a 1, te other does 1 hullpoint. Game ends with Both fighting but non able to fell the other. *'''Turn 7:''' Turn seven was just checking how the result would have been If tje game continued, and the stompa wrecked the monolith as expected. *'''Conclusion:''' I did not position My destroyers or faculty admireably this game. Which costed me a (the) good chunk of my army. After loosing the Cryptek faculty I had little left to deal with the stompa. (The Nightbringer being caught up in other buisness). Neither did I account for ork kunnin' (how would I guess that orks would retreat?). Warriors did very little in the game, except for holding up the bikes. The Nightbringer did quite well, but still didn't manage to bring up its point cost in casualties. Ethermancers, while not well positioned, did about as expected with their 4 shots each. However taking them in smaller squads with only 3 shots each would lower their effectiveness quite a bit. *'''Necron Warriors:''' Warriors still did very little. The squad holding up the bikers did the best of I believe all angry warrior squads I have used so far, and they still did not get their point cost back. They are still useful enough not to be a waste, but so far they feel more like a tax on an army than anything, which seems very strange.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information