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== Chaos == The [[Chaos Space Marines]] [[Havoc]]s use a man-portable missile launcher just like the Imperial model (presumably left over from their loyalist days). Their Titans also have the same missile launchers available, although the Cyclone, Hunter-Killer, and Manticore missiles weren't developed until after the [[Horus Heresy]], so they aren't available to the Chaos Space Marines. Apparently they couldn't steal some after they were invented, [[Derp|and none of the Chapters who turned traitor later brought any with them.]] Its just as likely that they have never gotten their hands on any substantial manufacturing complexes for them, meaning they have to use the limited Imperial Ordnance they do get from their looting and stolen factories in apocalypse battles. In dawn of war 2, the missiles launcher used by the plague marines puts slow effects on vehicles they hit, which is fantastic for ensnaring dangerous targets like avatar of Khaine, land raider or any [[METAL BOXES]] for your damage dealing units to catch up on them. ===Hellfyre Missile Rack=== [[File:HellfyreMissileRack.jpg|200px|right|thumb|Hellfyre Missile Rack]] A weapon that is more of a laser light show than the actual [[Lasgun|laser light show.]] The [[Thousand Sons]]' equivalent of the loyalist Cyclone Missile Launcher. The Hellfyre Missile Rack is a Missile Launcher system that is deployed on the Terminator Armour of the Scarab Occult Terminators of the Thousand Sons Traitor Legion. Hellfyre Missiles are compact but deadly warheads that explode with the power of the Warp, [[Wat|unleashing detonations of aetheric light.]] Don't ask us what ''type'' of light it unleashes; most definitely ain't the harmless pretty lights you see from light shows and more likely the atom-blasting radiation type of light you see from Neutron Stars. Judging by the way it is set up, the Rubric Terminators only have a total of eight shots before being exhausted of ammunition. It looks like a pain in the ass to reload the entire weapons system, which would probably be why no one in their right minds would bother reloading such a weapon in the middle of the battlefield. On tabletop, the Hellfyre Missile Rack is only available to Scarab Occult Terminators, 24" Heavy 2 S8 AP-2 Damage D3, it can now finally, finally, be fired in addition to the model's other weapons at the cost of 15 points. [[Tl;dr]], its a Chaos Cyclone Missile Launcher, you must be an idiot '''''not''''' to use it. ===Tyrant Rocket Launcher=== [[File:Tyrant_Rocket_Launcher.PNG|200px|right|thumb|Tyrant Rocket Launcher]] The eviler and spikier version of the Cyclone Missile Launcher. Used exclusively by the [[Tyrant Siege Terminator]]s during the [[Great Crusade]] and [[Horus Heresy]], the Tyrant Launcher is capable of delivering an overwhelming salvo of unguided rockets. The Iron Warriors value the sheer firepower of the Tyrant system over the more controlled destruction of the larger Cyclone system. It is likely that the Tyrant housed larger warheads at the expanse of it not being guided like the Cyclone and thus, being less accurate, which is fine for the Iron Warriors since their MO is blasting fortress walls. Crunchwise, these weapons can house either Flak, Krak, and Frag options for a variety of death. this means 2 shots for the Krak and Flak missiles and 4 for the Frag without ''Blast'', speeding up their shooting. Krak Missiles are the same old S8 AP3 MEQ deleters, so use them on any annoying 2W MEQs like Legion Veterans in addition to the intended anti-vehicle duty. Overall, a very versatile and ''deadly'' weapon. ''Use them''. ===Havoc Launcher=== [[File:HavocLauncherRhino.jpg|200px|right|thumb|Havoc Launcher]] The Havoc Launcher is a small multiple missile pod that can be employed by Chaos vehicles (it was used on all Imperial vehicles during the [[Great Crusade]] and both sides of the [[Horus Heresy]], though it's [[Chaos]]-only now). It functions by firing off a cluster of long-ranged explosive shells, perfect for dispatching clusters of small enemies - it's particularly effective against [[Ork]]s, [[Dark Eldar]], the [[Tyranids]], [[Kroot]], and the [[Imperial Guard]]. The weapon has the following profile: Range: 48" | Strength: 5 | AP: 5 | Heavy 1, Blast, Twin-Linked It can be thought of as a rough equivalent to the Imperial Hunter-Killer, as it is an upgrade easily applied to any vehicle for some extra firepower. But where the Hunter-Killer missile is a one-shot weapon meant to damage or kill a single, high-priority target, the Havoc Launcher is meant to handle clusters of infantry. The Havoc has the added advantage of being able to fire all damned game long. Be warned, though; [[Tau]], 'Ard boyz, [[Necron]]s, Storm Troopers, and [[Space Marines]] can generally weather its offensive. That being said it's still a decent deterrent against light troops (Tyrablobs, Guard blobs, and Orks), and not a bad investment for the points. Also, once your Rhino has disgorged its angry Berserkers and been immobilised, your opponent tends to forget that it's a threat. [[Awesome | This can result in the paralysed transport causing the final wound to a special snowflake Space Marine character when both armies in a 800pt annihilation game are otherwise exhausted, tabling the opponent.]] <gallery> ChaosMissileLauncher.jpg|Despite sharing a similar name, the Havoc Launcher is ''not'' related to Chaos Space Marine Havocs or the differently-profiled missile launchers they use. </gallery> ===Naval Missile Turret=== [[File:Naval_Missile_Turrets_Chaos.JPG|200px|right|thumb|Duo of Naval Missile Turrets]] The largest missile launcher to date, at least when it comes to the [[Chaos Space Marines|boys in spikes.]] [[Fleets of Chaos|Chaos Warships]] are long-ranged combatants, especially when it comes to their [[Imperial Navy|Imperial counterparts]]; often depending on peppering their enemies before they get the chance to close in-range to counterfire. In this case, their missile turrets perform their job as their equivalent of [[Macrocannon]]s. [[Reasonable Marines|In a rare stroke of common sense,]] which is one hell of a feat since this is [[Chaos]] [[Fail|we are dealing with here]], these missile turrets are actually VLS (Vertical Launch System) which can be found in modern naval vessels in today's world. This makes them more compact and less vulnerable in being blown the fuck off by enemy fire and allows it to literally target and hit their enemies from ''anywhere''. This is true in-game as well, as these things ''cannot miss'' and will continue to pepper the target until its shields goes down or it goes boom. Sure it may not pack as much punch as a [[Torpedo]], but at least this thing does not miss. It is equivalent to the [[Dark Eldar]] [[Scythe Missile Launcher]] and the [[Tau]] [[Gravitic Launcher]] in function. These turrets come in light, medium and superheavy variants, although they all look the same. {{40k-Chaos-Weapons}}
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