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====Angry Orks Vs Angry Imperial Guard droop troops, a Calm Inquisitor and their Imperial Knight ally, Game two==== 1850pts Vs 1850pts Mission: Big guns never tire '''Angry Ork warband''' *Ork warband detatchment. Lord of war: Kustom Stompa with 3 big shootas, deth kannon, supa gatler, giga shoota, deff arsenal and a titan close combat weapon. HQ: Ork big mek with fixer uppers, force field and thinkin' kap (Warlord). Ork mek with grot oiler. Troops: Three Mobs of 12 boyz each with nob, power klaw, boss pole and each nob has eavy armour. Dedicated transport: Three trukks. Heavy support: Two mega dreads with rippa, kill kannon and grot riggers. One meka Dread with 2 rippas and mega charga. '''(Slightly less) Calm Inquisitor and his angry army''' *Inquisitorial Detatchment. HQ: Ordo xenos Inquisitor (Warlord) with power armour, Psyker, force sword, conversion beamer, psystoke granades and rad granades. Elites: Inquisitorial Warband with 2 jokaeros, 1 psyker, 3 servitors with plasma cannons and 5 acolytes with power armour, 3 with plasma guns and 2 with hot shot volley guns. Dedicated transport: Chimera with heavy bolter, storm bolter, hunter killer missile and psybolt ammunition. *Angry Imperial guard drop Troops detatchment. HQ: Company command squad with carapace armour, camo cloak, deathmask of ollanious pious, blade of conquest, vox caster, medic, 2 plasmas and lucius 98 pattern lasguns. Troops: Veteran squad, 10 models, with granadier doctrines, vox caster, 2 plasmas and lucius 98 pattern lasguns. Elites: one tempestus Platoon. One tempestus command squad with 1 power sword and 4 hot shot lasguns. Two storm scions squads of 5 members, with vox casters and 2 hot shot volley guns in each. Dedicated transport: three taurox primes, one with hunter killer missile. *Angry oathsworn detatchment. Lord of war: Knight paladin with 1 melta gun and twin icarus autocannon. *'''Turn 1''' Knight shot at stompa with battlecannon but Both shots scattered, it blew up a building next to it though. Veterans shot at the stompa but Did no damage. Psybolts from the Chimera blew up a trukk for first blood. Stompa shot at Knight and caused 4 hullpoints. Orks from a trukk assaulted the veteran squad and wiped them out. *'''Turn 2''' Knight charged orks and managed to overrun them (stomp attacks did the most damage), but lost a hullpoint. Stompa shot and caused 2 hullpoints to the kings, 2 hullpoints to the chimera and 1 on a taurox. *'''Turn 3''' The knight charged the Stompa. With some luck it caused 6 hullpoints. The stompa then wrecked the knight. The knight went apocalyptic and caused a destroyer hit on the stompa, which rolled a 6. As a result Both titans exploded, Both meks inside the stompa perished in the blast and the explosions hurt a nearby trukk. (Yes, It was quite awesome). Some boys also died. (dreads are still not close enough to assault). *'''Turn 4''' Inquisitorial reserves still does not arrive due to poor rolling. Psyker heavyflamered the ork trukk, caused one pen and one ork dead. Heavy bolter wrecked a trukk. 3 boys died to Jokaero heavy flammers. Boys disembark from a trukk to Assault and wreck the chimera, the meka Dread managed to charge the scion squad and kill 3 of them. Some guardsmen Died to gets hot from their weapons, but caused a hullpoint on a mega dread. Mega dreads finally in close combat managed to wreck a taurox. A single boy and a single nob charged a taurox with one hullpoint left, the nob had a powerclaw, but the boy wrecked the taurox before the nob could even attack it. (Said boy is now a nob for his feats in waaagh). *'''Turn 5''' Inquisitor wrecked the last trukk. The rest of this turn was both armies going over to take what objectives they could. The game ended in both players having the same amount of points, resulting in a draw. *'''Conclusion:''' Angry ork boys are pretty balanced for their points costs, though maybe they are actually a bit underpriced, so far they are not. Dreads are so slow that they Hardly get to do much in a battle. Knight was Lucky to "take out" the Stompa. Scions and droop troops were seldom near viable targets for them in this mechanized list and this underpreformed some. Overall it was a balanced game.
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