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===2022=== ====January==== '''Heroes of Krynn:''' Dragonlance confirmed but pretending to be a little coy. [[Kender]] that are as annoying as ever, plus they can conjure random shit from <s>stealing</s> the either. A Moon sorcerer gets 3 lists of additional spells, all of which can be cast for free each day and are able to swap between all of them. Like the final release of Strixhaven, Get a background for the Arcane Brotherhood or Knights of Solamnia, including the return of feats that need other feats as prerequisites. ====April==== '''Heroes of Krynn Revisited:''' After Dragonlance: Shadow of the Dragon Queen was announced for 5e, a second draft of the UA was made. Moon sorcerer got a pass as it smashed it out of the park in the first round. [[Kender]] return to their roots as not-halflings that are immune to fear (you no longer have a supernatural excuse why your gold pouch is always full despite the party's is mysteriously shrinking). Revealed that everyone in the Dragonlance campaign will all get a free feat at levels 1 and 4 regardless of background. Knights of Solamnia now grant Battle Master Maneuvers instead of spending Hit Dice. ====May==== '''Giant Options:''' New Giant-themed subclasses and feats. [[Barbarian]]s can take the Path of the Giant to grow bigger and gain elemental bonus damage when raging. [[Druid]]s can take the Circle of the Primeval to summon spirit companions with the form of prehistoric beasts, like [[dinosaur]]s. [[Wizard]]s can take the Runecrafter tradition to gain access to a grab-bag of new abilities. ====July==== '''Wonders of the Multiverse:''' A bundle of stuff, likely themed for the upcoming Planescape book. Glitchlings are weird arcane machines that might are tied to lawful planes and have the ability to force attack or save rolls below 10 to count as 10 as well as limited flight. [[Cleric]]s can take the Fate Domain, giving all sorts of fuckery with dice rolls. There are also new backgrounds that give feats, which also has the option to fork some of these feats over to backgrounds from previous rulebooks - most of these tie the character to an elemental plane, as well as Tough and Skilled. ====August==== '''Character Origins:''' The first playtest document for the [[One D&D|upcoming 5.5/6E D&D]], this document shows how the various races and backgrounds are likely to be reworked. Races now provide no stat bonuses, but they do have various sub-race bonuses and include [[Orc]]s and Aardlings ([[Aasimar]] but different) as core options. Of course, the Humans remain far and away advantageous, gaining not only a bonus skill but also a bonus feat of your choice. Backgrounds are now what give you your stat boosts (Okay, try averting the idea that certain builds are genetic by saying your upbringing determines your build) as well as baking in a starting feat. ====September==== ''''Expert Classes:''' One D&D Playtest for the [[Ranger]], [[Rogue]] and [[Bard]] (with preview writeups for the Hunter, Thief and College of Lore subclasses with promises for more down the line). We're actually going back a bit by categorizing the various classes, and the Experts are grouped by the fact that they make use of Skill Expertise (aka Double Proficiency, which used to be exclusive to the Rogue). This also includes a bundle of feats, opening eyes to the fact that 1: The Fighting Style feature that the Ranger/Fighter/Paladin got rewritten into being feats, The Stat Boost feature now became a feat on its own (okay, it kinda already was, but feats are becoming more than optional this time around), and the presence of ''Epic Boon'' feats, capstone feats given to particular groups of classes that tend to really focus on one particular thing.
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