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==Building a Kill-Team== Rather than having a set roster, a Kill-Team can have a pool of up to 20 different members. While there are limits to how many Leaders and Specialists can be deployed in a game as seen below, you can have any number of them in your roster. As the models chosen to participate in a given Kill-Team game are decided in secret before the game begins, it is advised to have a variety of different specialist types to counter your opponent's choices (e.g. a demolition specialist for cover campers, or a combat specialist to handle Tau and IG). Of course your opponent will be trying to predict what you'll bring too, and the only thing you'll know for sure about his list is his Kill-Team's faction. You shouldn't get too predictable with your choices either, or you'll be open to getting countered yourself. To be Battle-Forged, a Kill-Team must follow these restrictions: *The Kill-Team must have at least 3, but no more than 20 models. **Custodes teams are considered Battle-Forged when they contain at least 2 models, as long as all other conditions are met. *The Kill-Team must have one (and only one) Leader. *The Kill-Team can include up to 3 other Specialists, but no specialism can be taken more than once. **Specialist Retainers may may be taken to exceed the 3 specialist limit, but the Uniqueness requirement is still in force. You cannot have a Combat Retainer and a Combat Specialist. *The Kill-Team cannot include more models of a single type than its maximum, as given on the corresponding datasheet. *All models must share a Faction keyword. *The total cost of the Kill-Team cannot exceed 100 points. In some cases, this may be increased to 125, 150 or 200 points depending on what is specified by the mission.
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