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Codex - The Covenant
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==Lords of War== ===Lich=== Power 75, Points per model 1500 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Lich|| * || 6+ || * || 8 || 8 || 80 || * || 8 || 3+ |} <br style="clear: both; height: 0px;" /> {| class="wikitable" |- ! Remaining W ! M ! BS ! A |- | 61-80+ | 20-60" | 2+ | 12 |- | 41-60 | 20-45" | 3+ | 9 |- | 21-40 | 20-30" | 4+ | 6 |- | 1-20 | 20-25" | 5+ | 3 |} :This unit contains one Lich equipped with a Plasma Beam and four Plasma Cannons. :'''Abilities''': *Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. *Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the shooting phase. *Supersonic: Each time this model moves, first pivot it on the spot up to 90Β° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase βdo not roll a dice. *Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. *Gravitic Propulsion: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. *Crash and Burn: When this model is destroyed, roll one D6 before removing it from play. On a 4-5, it explodes and each unit within 2D6" sufferes D6 mortal wounds. On a 6, it explodes and each unit within 3D6" suffers 2D3 mortal wounds. :'''Transport Capacity''': This model can transport 40 COVENANT INFANTRY. Each MEGALEKGOLO takes the space of three infantry models. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE, AIRCRAFT, FLY, TITANIC, TRANSPORT ===Protos Scarab=== Power 50, Points per model 1000 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Protos Scarab|| * || * || * || 8 || 8 || 80 || 4 || 10 || 2+ |} <br style="clear: both; height: 0px;" /> {| class="wikitable" |- ! Remaining W ! M ! WS ! BS |- | 61+ | 20" | 4+ | 3+ |- | 41-60 | 16" | 5+ | 4+ |- | 21-40 | 12" | 5+ | 4+ |- | 1-20 | 8" | 6+ | 5+ |} :This unit contains one Protos Scarab equipped with a Plasma Beam and two Heavy Plasma Repeaters. It may also crush its enemies beneath its Titanic Stride. :'''Abilities''': *Cataclysmic Explosion: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 5+, it suffers a cataclysmic explosion, and each unit within 3D6" suffers D6 mortal wounds. *Flank Speed: When this model Advances, increase its Move characteristic by 12" instead of rolling a dice. *Towering Monstrosity: A Scarab can Fall Back in the Movement phase and still charge during its turn. When a Scarab makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding VEHICLE or MONSTER models) as if they were not there, though at the end of its move it must be more than 1" away from all enemy units, and when it does, it can be moved within Engagement range of such models though cannot finish its move within engagement range of any of them. *Orbital Deployment: During deployment, a Scarab can be set up in orbital deployment instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is not within Engagement range of enemy models. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE, TITANIC ===Deutoros Scarab=== Power 80, Points per model 1600 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Deutoros/Devastator Scarab|| * || * || * || 8 || 8 || 100 || 4 || 10 || 2+ |} <br style="clear: both; height: 0px;" /> {| class="wikitable" |- ! Remaining W ! M ! WS ! BS |- | 76+ | 18" | 4+ | 3+ |- | 51-75 | 14" | 4+ | 4+ |- | 26-50 | 10" | 5+ | 4+ |- | 1-25 | 6" | 6+ | 5+ |} :This unit contains one Scarab. Deutoros Scarabs are equipped with a Plasma Beam, Heavy Plasma Repeater and three Plasma Cannons. Devastator Scarabs are equipped with a Tyrant Gun. Either variant may also crush its enemies beneath its Titanic Stride. :'''Abilities''': *Cataclysmic Explosion: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 6+, it suffers a cataclysmic explosion, and each unit within 2D6" suffers D6 mortal wounds. *Flank Speed: When this model Advances, increase its Move characteristic by 12" instead of rolling a dice. *Towering Monstrosity: A Scarab can Fall Back in the Movement phase and still charge during its turn. When a Scarab makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding VEHICLE or MONSTER models) as if they were not there, though at the end of its move it must be more than 1" away from all enemy units, and when it does, it can be moved within Engagement range of such models though cannot finish its move within engagement range of any of them. *Orbital Deployment: During deployment, a Scarab can be set up in orbital deployment instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is not within Engagement range of enemy models. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE, TITANIC, LEKGOLO ===Harvester/Super Scarab=== Power 130, Points per model 2600 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Harvester/Super Scarab|| * || * || * || 8 || 8 || 140 || 5 || 10 || 2+ |} <br style="clear: both; height: 0px;" /> {| class="wikitable" |- ! Remaining W ! M ! WS ! BS |- | 105+ | 15" | 4+ | 3+ |- | 71-105 | 9" | 5+ | 4+ |- | 36-70 | 6" | 5+ | 4+ |- | 1-35 | 3" | 6+ | 5+ |} :This unit contains one Harvester or Super Scarab. Harvesters are equipped with a Harvester Beam. Super Scarabs are equipped with a Heavy Plasma Beam and two Heavy Plasma Repeaters. Either variant may also crush its enemies beneath its Greater Titanic Stride. :'''Wargear''': {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! S !! AP !! Damage !! Type !! Abilities |- | Heavy Plasma Beam || 72" || 16 || -4 || D6+3 || Heavy 3D3 || Blast |- | Harvester Beam || 48" || 16 || -4 || 8 || Heavy 2D6 || Blast. Each time an attack is made with this weapon targets a unit within half range, that attack has a Damage characteristic of 12. |} <br style="clear: both; height: 0px;" /> :'''Abilities''': *Cataclysmic Explosion: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 5+, it suffers a cataclysmic explosion, and each unit within 3D6" suffers 2D6 mortal wounds. *Titanic Gait: When this model Advances, increase its Move characteristic by 8" instead of rolling a dice. *Transport Capacity: The Super Scarab can transport up to 30 COVENANT INFANTRY models and 2 VEHICLE models whilst the Harvester can transport 200 COVENANT INFANTRY models. Each MEGALEKGOLO takes the space of three infantry models. TITANIC models cannot be transported. *Towering Monstrosity: A Scarab can Fall Back in the Movement phase and still charge during its turn. When a Scarab makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding VEHICLE or MONSTER models) as if they were not there, though at the end of its move it must be more than 1" away from all enemy units, and when it does, it can be moved within Engagement range of such models though cannot finish its move within engagement range of any of them. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE, TITANIC, TRANSPORT ===Draugr=== Power 125, Points per model 2400 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Draugr|| * || * || * || 8 || 8 || 120 || 5 || 10 || 2+ |} <br style="clear: both; height: 0px;" /> {| class="wikitable" |- ! Remaining W ! M ! WS ! BS |- | 90+ | 18" | 5+ | 3+ |- | 60-90 | 12" | 6+ | 3+ |- | 35-60 | 9" | 6+ | 4+ |- | 1-35 | 6" | 6+ | 5+ |} :This unit contains one Draugr. Draugrs are equipped with five Boring Lasers and ten Layers of Vehicular Energy Shielding. :'''Wargear''': {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! S !! AP !! Damage !! Type !! Abilities |- | Boring Laser|| 36" || 7 || -2 || 3 || Heavy 3 || - |} <br style="clear: both; height: 0px;" /> :'''Wargear Options''': May take up to five more layers of Vehicular Energy Shielding: +20pts each :'''Abilities''': *Cataclysmic Explosion: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 5+, it suffers a cataclysmic explosion, and each unit within 3D6" suffers 2D6 mortal wounds. *Transport Capacity: This model can transport 100 COVENANT INFANTRY or VEHICLE models. Each MEGALEKGOLO takes the space of three infantry models. Each VEHICLE model takes the space of 10 infantry models. This model cannot transport TITANIC models. *Overdrive: The Draugr pilot may drain energy from the vehicle's shields in order to increase the strength of a Boring Laser. For every layer of shielding the player disables until his next shooting phase, one Boring Laser may improve the Strength, AP and Damage of its shot by 1. The five Boring Lasers must be overdriven as evenly as possible. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE, TITANIC, TRANSPORT ===Kraken=== Power 130, Points per model 2600 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Kraken|| * || * || 4+ || 9 || 9 || 200 || 4 || 10 || 2+ |} <br style="clear: both; height: 0px;" /> {| class="wikitable" |- ! Remaining W ! M ! WS |- | 151+ | 12" | 4+ |- | 101-150 | 10" | 4+ |- | 51-100 | 8" | 5+ |- | 1-50 | 6" | 6+ |} :This unit contains one Kraken equipped with 16 Heavy Plasma Cannons. It may also destroy enemies with a Focused Kick or crush them under its Greater Titanic Stride. :'''Wargear''': {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! S !! AP !! Damage !! Type !! Abilities |- | Focused Kick || Melee || x2 || -5 || 12 || Melee || Any wound roll of a 6 made with this attack on any VEHICLE, MONSTER or BUILDING automatically inflicts an additional 2D6 mortal wounds on the target. |} <br style="clear: both; height: 0px;" /> :'''Wargear Options''': *Any Heavy Plasma Cannon may be exchanged for a: :-Twin Plasma Cannon: +5pts each :-Fuel Rod Cannon: Free :'''Abilities''': *Cataclysmic Explosion: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 5+, it suffers a cataclysmic explosion, and each unit within 3D6" suffers 2D6 mortal wounds. *Titanic Gait: When this model Advances, increase its Move characteristic by 8" instead of rolling a dice. *Gargantuan Monstrosity: A Kraken can Fall Back in the Movement phase and still charge during its turn. When a Scarab makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding TITANIC models) as if they were not there, though at the end of its move it must be more than 1" away from all enemy units, and when it does, it can be moved within Engagement range of such models though cannot finish its move within engagement range of any of them. :'''Transport Capacity''': This model can transport 250 COVENANT INFANTRY models and 16 COVENANT VEHICLE models. Each MEGALEKGOLO takes the space of three infantry models. TITANIC models cannot be transported. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE, TITANIC, TRANSPORT ===Khantolekgolo Behemoth=== Power 27, Points per model 550 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Khantolekgolo|| * || 3+ || 3+ || * || * || 46 || 8 || 9 || 3+ |} <br style="clear: both; height: 0px;" /> {| class="wikitable" |- ! Remaining W ! M ! S ! A |- | 19+ | 10" | 12 | 8 |- | 10-18 | 8" | 10 | 7 |- | 1-9 | 6" | 8 | 6 |} :A Khantolekgolo Behemoth is a single model equipped with a Heavy Assault Cannon. It may also crush enemies under its huge feet. :'''Wargear''': {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! S !! AP !! Damage !! Type !! Abilities |- | Heavy Assault Cannon || || || || || || |- | Cannon || 48" || 6 || -2 || 1 || Heavy 6D6 || Blast |- | Beam || 48" || 8 || -4 || D3+3 || Heavy 6 || - |- | Storm || 72" || 4 || 0 || 1 || Heavy 60 || This weapon re-rolls failed To Hit rolls. |- | Huge Feet || Melee || User || -4 || D3+3 || Melee || - |} <br style="clear: both; height: 0px;" /> :'''Abilities''': *Stampede!: Each time this model finishes a charge move, select one unit within engagement range of it and roll a D6; on a 2+ that unit suffers D6 mortal wounds. *Gestalt Disperse: When this model is destroyed, roll one D6 before removing it from play. On a 6, it's gestalt disperses, and each unit within 6" suffers D6 mortal wounds. *Gargantuan: A Khantolekgolo can Fall Back in the Movement phase and still charge during its turn. When a Khantolekgolo makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding VEHICLE or MONSTER models) as if they were not there. :'''Faction Keywords''': COVENANT :'''Keywords''': MONSTER, TITANIC, LEKGOLO
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