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===SotA Ranged Weapons=== *'''Plasma Pistol:''' Exclusive to the Chaos Lord Obsidius Mallex, this is a really good weapon, considering the BS2+ of its owner and its pistol status (so it could be used in melee). Unless it explodes in your hands, this will make a dent on everything. The only limiting factor is range, but considering you want Mallex in CQC always, that's not much of an issue. *'''Bolt Pistol:''' The pistol version of the boltgun. Not much else to say. *'''Boltgun:''' A Traitor Astartes Bolter, one of the best ranged weapons of the team, which says a lot about how poorly they perform at shooting distances. *'''Lasgun:''' Traitor guardsmen love their lasgun as much as their loyalist counterparts. *'''Laspistol:''' They're functionally identical to Autopistols. Grab one to make sure your boys can actually shoot something, but don't rely on it to amount to anything. *'''Autopistol:''' They're functionally identical to laspistols. Grab one to make sure your boys can actually shoot something, but don't rely on it to amount to anything. *'''Flamer:''' Your typical flamethrower, just like the one the Guard has. The tendency of SotA to go full CQC makes this a decent option, but you have to consider the traitor guardsmen are very squishy, so whether the point investment is worth it or not is up to you. *'''Frag Grenade:''' *'''Krak Grenade:''' *'''Heavy Stubber:''' Might not be great but for 2pts, its a good upgrade over the Autogun for your cultist. *'''Grenade Launcher:''' Might not be great but for 2pts, its a good upgrade over the Autogun for your cultist. Long Range Krak Grenades will be much appreciated *'''Stubcarbine:''' A heavy stubber that trades 1/2 its range to swap Heavy 3 for Pistol 3. A solid addition for your Cult Champ for the low low price of Free. *'''Hellfire Torch:''' Picture a heavy flamer. But now its Assault for all your Advancing needs and it does D2 to punch through those Injury rolls. Exclusive to the Cultist Firebrand.
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