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Wild Cards: The Gameplay
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==Dice== Rolls are resolved by rolling a number of dice equal to your Suit Score for that given Suit. The Dealer may ask you to roll Hearts for a social encounter, Clubs when determining damage, Diamonds to determine who is quickest on the draw, or Spades to see if you managed to hit the enemy around the corner. If you're trying something and nobody's opposing you, the number you rolled is higher than the number that the Dealer decided on for the difficulty of the action, you succeed. If you're against a different character, then whoever rolls higher wins. Alternately, you may choose to roll a different score, if you think its appropriate. For example, a roll to intimidate somebody might use Clubs, rather than Hearts. A roll to see who is fasted might use Spades, due to luck, instead of Diamonds. While this is at the Dealer's discretion, it allows for a bit more flexibility when it comes to resolutions. ===Resolving Actions=== Players must roll over a certain number (as determined by the Dealer). If shooting at someone, being shot at, or using an action against someone, Players must roll over their opponent's roll. '''Example (Bandito dueling Desperado in Quick Draw)''' Bandito rolls Diamonds (3d6) *''4 + 5 + 1 = 10'' Desperado rolls Spades (2d6) *''5 + 6 = 11'' '''Desperado beats Bandito, Bandito takes 1 Wound and is out of commission.''' If both parties get the same number, a re-roll must be performed by both parties (using the same Suits). Bandito rolls Diamonds (3d6) *''4 + 5 + 2 = 11'' Desperado rolls Spades (2d6) *''5 + 6 = 11'' Re-roll Bandito rolls Diamonds (3d6) *''5 + 3 + 5 = 13'' Desperado rolls Spades (2d6) *''4 + 4 = 8'' '''Bandito beats Desperado, Desperado takes 1 Wound and has 5 Wounds remaining.'''
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