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===Heavy Warjacks=== '''* Rocinante:''' Our only character warjack, is basically a Nomad with a gun, 1 less ARM from the lack of a buckler and better MAT and RAT or a Mule with a more streamlined loadout and being good. Rocinante is a pretty common sight in 4* because he is very good with the many warcasters who just want one heavy warjack and this jack does a lot for them with its decent AOE and sufficient melee capabilities. Marshalling this guy is a crime when he has Guard Dog. With Damiano he is pretty much the first thing added to the list because they are amazing as a pair. Just about everyone but Rhulic warcasters will get more from Rocinante than any other warjack, barring Magnus and Renegades (but its not like you can't have Rocinante and 2 renegades in 4*...). The only downsides are his kit is an upgrade sprue and requires the Merc heavy warjack kit and secondly his name is pronounced "Rothe-e-nawn-tay". Rocinante was the name of Don Quixote's horse. Its meaning boiled down to "a broken-down nag, no longer good for riding." It's actually a pun in Spanish supposedly. '''* Nomad:''' Melee beatstick was pretty much the default mercenary warjack prior to the above entry. Very little special about it other than it being rugged and reliable. If you already have Rocinante in your list, this guy is nice as a buddy or a marshalled heavy if you want to do that sort of thing. It has an open fist which is nice and is pretty decently priced, but ultimately what you buy this jack for is it being a no-nonsense brick. Its fine, not amazing, just worth its cost. '''* Mule:''' Ranged warjack and pretty meh about it. the ranged boost for standing is about the same for moving and shooting the cannon, the only benefit is the aiming bonus. Good on the occasions you can get Snipe on it, in 4* thats pretty much just pMagnus as it makes its steam lobber a decent range, but pMagnus has issues when it comes to jack selection that we will discuss lower down. Overall its kind of in need of a buff to its stats, though PP doesn't do that much now, at the moment Rocinante is better for a heavy warjack ranged+melee, its melee sucks compared to pretty much every other heavy warjack. It can challenge the Mariner for best cannon lugger in faction, but it only beats on the defensive gunline comparison where it can pretty, with lucky crits, hold off a heavy assault. '''* Mariner:''' Ranged heavy warjack with a nasty melee surprise. This one is a pirate jack so it has two good rules, Amphibious and Lash. The first means your opponent can't knock it into deep water to kill it. In fact you should use the benefits of Amphibious by having it camp in lake or river thats on one of your flanks. The second ability is great because it needs a model adjacent to it to fire and Lash protects them by making them immune to knockdown, situational on a jack marshall, but on the other hand its great when knockdown is often the setup for an assassination run on your caster. It also has Thresher so unlike the mule, if it gets mobbed it can punish infantry. Lastly, it requires a loader, a warrior model in B2B to fire its gun. This can be awkward with movement as you need to have someone waiting for it at its destination when it activates and moves, but its ok with marshalls and warcasters that like to hang back next to free KD immunity. '''* Freebooter:''' Melee brawling heavy warjack. It has two open fists and ok P+S on them, great for fun shit like Two-Handed throwing heavy warjacks into other jacks or passing an enemy warcaster into the centre of your battlegroup for a warjack dogpile. It has access to all Power Attacks and its Chain Attack is quite handy. Also note if you can give it a knocked down target it does a crapload more damage. Not a hugely competitive warjack but great in casual games where trying to bowl their army off the table with their own models is the goal. That said, Amphibious means you can say throw your opponent's jacks into deep water without worrying about them trying the same thing. It also has Lash so if you're worried about pop'n'drop the Freebooter is a nice choice for its low price. '''* Rover:''' Despite looking like another bodyguard warjack, the Rover is a shock trooper kind of warjack. Its cannon is notably not AOE, this is good because otherwise it be hitting itself half the time. It can't be used as a cannon lugger like the other heavies, it wants to get in and mix it up. Assuming the excellence that is Rocinante is not available, this compares more to the Nomad as a tough heavy hitter, only with a ranged attack it can shoot in combat for 3 attacks versus the Nomad's 2 attacks, Open Fist and discounted price. This is probably better marshalled as it only needs 1 focus to be effective and it kind of wants to be closer than most casters are comfortable with being. '''* Mangler:''' Originally a Magnus only design, till he either sold it for funds or it was stolen, the fluff disagrees with itself, the Mangler is a generally used as a dedicated anti-infantry warjack. Its combination of Thresher, Reach and Chain Weapon screams Shield Wall annihilator and it really does break through them with ease. The open fist is nice for the few times you run it against warjacks, but ultimately why you are using this is because unlike the Nomad, the fabulous Rocinante, Freebooter or Rover, the Mangler practically gets a hard on when infantry pack around. The others are superior against single targets but its the Mangler for breaking through that Iron Fang wall or to transmute those Winter Guardsmen into a thin red paste on the snow. '''* Ghordson Driller:''' One of the most popular Rhulic jacks for the sheer value it gets from Durgen and Gorten's STR buffs. Buffed it is one of the few things with an Open Fist that can one-hand throw heavies, or even Gorten for the old MK1 Gorten Bowling strategy. When buffed its going to make a massive hole in a warcaster with its drill unless its Karchev (Who would still be fucking worried because its one of the few things that can kill him if not immediately dealt with.
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