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====Helljacks (Heavy Warjacks)==== Cryx's weakest point is its heavy warjacks. Its infantry is simply too good, thus making the opportunity cost too high for most heavy warjacks; the points would be better spent on Moar Baenz. It's also worth noting that while helljacks tend to be fast, they suffer from extreme fragility, which makes their point costs a large risk - your most expensive 'jack might explode without ever getting to do anything. Unless you're ''seriously'' looking to run some helljacks for shits and giggles, even the options noted here as being good are really not worth much consideration. Even if they're ''good'', Cryx has other options that are ''better''. If you REALLY want to run jacks, just play Mortenebra. *'''Corruptor:''' A multipurpose 'jack with access to both melee and ranged murder options - or, at least, that's the idea. Unfortunately, it's plainly shit and costs way too much for what it (doesn't) do. Ignore this. *'''Desecrator:''' Remember what you just heard about the Corruptor? The Desecrator is what a functional Corruptor looks like. It has excellent options for both ranged and melee combat, and can put in work against both infantry and 'jacks. It'll require some buffs if you want it to reliably connect, but it's steady, reliable, and can dish out some serious hurt if properly supported. Also works well with Banes, because it gets free focus just from being near them - and since Cryx loves Banes already, that's pretty awesome. *'''Harrower:''' Expensive, but it'll absolutely devour any infantry that it comes into contact with. It's also quite focus-efficient due to eating the aforementioned infantry's souls. Synergizes incredibly well with Mortenebra. You'll almost never see one without the other. *'''Leviathan:''' Basically a gun platform for a rapid-fire, long-range needle cannon, so that's pretty ballin'. Deals more damage the larger the unlucky victim is, so it can eat through warjacks if you're willing to shell out the focus points to buy all of its attacks - but that's really the issue, since this makes it incredibly focus-hungry in a faction that generally has so many better options to spend its focus on. *'''Reaper:''' Harpoon gun in one hand, giant spike in the other. Whatever the Reaper hits with its harpoon is probably dead, since even if it survives the puncturing that follows, it's been dragged out of position and is now prime charge fodder. Unfortunately, rather focus-hungry. *'''Seether:''' A melee beatstick that will seriously mess up anything that it manages to close the gap to. It hits hard and doesn't require much focus, since it charges for free and gets one focus point out of nowhere every turn, making it one of Cryx's most efficient 'jacks. On the other hand, it's ''incredibly'' expensive and made of glass. *'''Slayer:''' You basic heavy beatstick. The Seether is essentially one of these with a couple of special rules added on, so almost everything said there applies here. It's fast and hard to hit (for a heavy), hits decently hard while packing three melee weapons, and has decent MAT. Compared to heavies of other factions, however, it's pretty fragile, and it doesn't come with the Seether's focus-efficiency. Much cheaper, though.
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