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== Multiplayer Tactics == Devastators: #'''USE PLASMA CANNONS AT RANGE.''' Fire a barrage and fuck off. Watch for return fire, the Assault Cannon/Reaper Autocannon have a hellish rate of fire and will tear you to shreds. #'''ALTERNATELY, USE HEAVY BOLTER AND CAMP TACTICAL LOCATIONS.''' Heavy Bolter can rack up insane damage very, very quickly and can easily wipe a squad of Escorts if you set up correctly. Surprisingly, the Heavy Bolter can also do a lot of damage to the Dread if it doesn't get a chance to return fire (I.E. it has its attention held by Plasma Cannoneers and the like). #'''LASCANNON ONLY IF YOU'RE THE HOST.''' Lag makes Lascannon headshots completely unreliable unless you're the host, and turns the potential the Lascannon has against both the Dread and its escorts to functionally nil. If you ''are'' the host, feel free to use the Lascannon, as it can damage the Dreadnought (not as much as the Plasma Cannon though) and easily wipe the Escorts out. Generally though, you will want one of the other Heavy weapons (again, mostly Plasma Cannons). Assaults: #'''DRAW SOME ATTENTION WITH THE PLASMA PISTOL.''' The Plasma Pistol's virtually worthless damage-wise against the Dread, but a charged shot will stick to it, fuck up its vision for a half-second or so, and rattle around its aim a bit. Consider a Plas Pistol charged shot when you need to get the Dread's attention and keep it from a safer distance. #'''SWORDS AND CHAINSWORDS, LEAD THE WAY.''' Combine a Sword (Chain or Power) with Swordsman's Zeal and Combat Drugs. You'll generally not do any appreciable damage to the Dreadnought, but that isn't the point: You can use this combo to land next to a Dread, get in a swipe or two on either it or its escorts, and fuck off, potentially drawing fire and attention away from much more important matters (like the Devastators your team has lining up shots). Note, however, that if you delay or the enemy team is smart, you will wind up a bloody smear on the floor. If not on active Dread attention-getting duty, help cap points and deal with the escorts. #'''AXES ARE RISKY BUSINESS.''' Axeman's Zeal offers bigger damage chunks and the same delicious healing, and works the same way as the Sword/Chainsword tactic above, but it leaves you open more. Bear this in mind. If you're not that good with the Axe, leave it at home. #'''THUNDER HAMMER/DAEMON MAUL - THE KILLING BLOW.''' Killing Blow helps. A ''fucking'' lot. Without this perk, you can still wreck up the Dreadnought, but not by yourself. Two or more Assaults with hammers and the Dreadnought is [[Ork|proppa]] fucked. #'''SUICIDE IS PAINLESS.''' It's a dick move, but loading up with Final Vengeance Assaults can do some good damage to the Dreadnought if absolutely every other fucking tactic fails. Fly in, spam grenades, Swing Sword/Axe/Hammer until killed, die on purpose, explode. Tacticals: #'''PLASMA GUN IS AN OKAY CHOICE I GUESS.''' Similar to the Plasma Pistol, you aren't taking the Plasma Gun for the damage, even though it is a little higher than the Plasma Pistol's and it can damage the Dread better. The main advantage is punching the fucking escorts with it, or sticking charged shots to the Dread itself to draw attention, damage it a little, and throw off its aim. Fire off a shot, then get the fuck out of dodge. #'''HELP CAP FUCKING POINTS.''' Damned things won't handle themselves, and you need 'em to win. #'''MOST OF YOUR WEAPONRY WON'T HURT THE DREADNOUGHT.''' The Tactical has ''one'' weapon that can contribute to a fight with the Dreadnought, and it's also the one weapon almost fucking nobody uses: The [[Vengeance Grenade Launcher|Vengeance Launcher]]. It takes about 12-14 shots given ideal aim, but the Vengeance Launcher ''can'' kill the Dreadnought. Working in teams, this can actually be just as effective as Plasma Cannon spamming - do note that it holds much less ammo, though, and is much harder to use. #'''HELP YOUR TEAMMATES.''' Teleport Homer may be the most unsung hero of Dreadnought fights. One Tactical in a good spot can effectively act as a mobile spawnpoint for his buddies. Ideal for Devastator teams which need a quick way into the fight that isn't a [[METAL BOXES|Metal Box]]. #'''YOU STILL HAVE GRENADES.''' Grenades can still do damage and still blind the Dreadnought, so for fuck's sake, use them. #'''STALKER BOLTER THE FUCKING ESCORTS.''' Stalker Bolter will cut the escorts to shreds if you're a good shot, and can reliably damage the Dreadnought a tiny bit if there's no other targets of opportunity handy (generally you want to avoid pissing it off as a Tactical, though). Stalker the escorts though, to ensure your teammates can deal with the Dread easier without worrying about its squad of tagalongs. ''An important note about the DLC. While a lot of the new stuff is fun and cool, the lists are divided by map rotations. Meaning when you choose a specific game mode, you choose the content you want to play in. Normally this isn't so bad, but what ends up happening is that you wait and wait for games to appear for the selected content. If you don't join a game for that dlc during that waiting time, you are pushed into a standard content game. So you want to join a Chaos Unleashed map, but there's no one around, so you join (read: forced into) a regular match. Oh no, the second you join said match, other people joined the CU list and you just left. Hopefully something will done about that.'' === How to destroy the Dreadnought === As tested by two players, one yours truly, there is a limited number of options when it comes to dealing with an enemy Dreadnought. #[[what|Lascannons do minimal damage]], [[fail|yes the primary anti tank weapon of the Imperium of man does nothing.]] Headshots can do some decent damage - but it's finicky due to lag and a weird head hitbox (especially since the extra-damage weak point on the Dreadnought is the engine at the back, not the head, oops). #Stalker Bolter is more reliable, but nowhere near as good against the Dread. Works well on its escorts, though. #Heavy Bolter can damage it but it takes a lot of shots, and the Dread *will* return fire at the first opportunity and fuck your ass. Fire and move. #[[What|Meltaguns do nothing.]] Avoid. (They take off exactly 10% of the Dreadnought's health from pointblank range, make of this what you will). #Grenades only annoy it, but Flash Grenades can blind it for a second. #Devastator stomp does nothing (and if you were trying to do this in the first place, [[Tau|gb2Tau]]). #Plasma Guns and Pistols do absolutely nothing unless charged, and are questionably useful if charged. The "Sticky" charged shot though is great for drawing a Dread's attention, and can do a bit of damage to help out or soften it up prior to an attack. #A Dread's close combat arm will put your head through your ass and send you flying in one hit. #The Dreadnought has its own Iron Halo shield, but only for one charge that lasts for about 30 seconds. When activated, the Dreadnought strikes a distinctive pose while its arm glows. Firing at it now is a waste of ammo and your life. Your destructive answer in this case is PLASMA, followed by VENGEANCE LAUNCHER. Plasma cannons are the only heavy weapon that will reliably do anything of relevance to the Dreadnought, and it takes around 10 shots. The only option other than Plasma Cannons are the [[Vengeance Grenade Launcher|Vengeance Launcher]] and the Thunderhammer/Power Maul. The former will do in a Dread in about 12 shots; the latter, if you have the Killing Blow perk, will make quick work of the Dreadnought.
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