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====Custom Regimental Doctrines==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> With The Greater Good, the IG can follow in the footsteps of several other factions in making their own Regimental Doctrine, combining two of the following rules: <div class="mw-collapsible-content"> *'''Agile Warriors''': {{W40Kkeyword|Infantry}} can re-roll advance dice. *'''Combined Auspex''': When a vehicle fires Overwatch within 3" of another vehicle from the same Regiment, it hits on a 5+. Half of the Mordian doctrine. *'''Disciplined Shooters''': {{W40Kkeyword|Infantry}} with Rapid Fire weapons fire an extra shot at 18" instead of the usual distance. Half of the Armageddon doctrine. A defensive buff pretending to be a offensive one, as many foes at 18" out won't be able to launch a charge in their next turn, (18" away moving 6" closer gives them a 12" charge) *'''Fire from the Hip''': {{W40Kkeyword|Infantry}} can shoot Rapid Fire weapons after advancing, with a -1 to hit. Before considering this trait remember that there is an order that lets you do this for free with no penalty. *'''Gunnery Experts''': When rolling to determine the number of shots it fires, a {{W40Kkeyword|vehicle}} can re-roll one of the dice. Half of the Catachan doctrine. *'''Jury-Rigged Repairs''': At the start of the turn, roll a d6 for each {{W40Kkeyword|vehicle}} that has lost a wound. It heals one wound on a 2-4, and d3 wounds on a 5+. Who needs Enginseers? **Further, you can take Gunnery Experts, and genuinely run some potent vehicles. **Stacks with Enginseers: force your opponent to kill the tank or suffer. Double trouble on Atlases; not only can they repair other tanks, they benefit from this Doctrine themselves! **While other regiment's tanks may shoot more accurately or more efficiently, this will make your tanks the toughest, forcing your opponent to kill tanks outright, lest you rebuild them with Elmer's glue and MRE wrappers. *'''Lords' Approval''': {{W40Kkeyword|Infantry}} melee weapons get -1 AP if within 9" of an {{W40Kkeyword|Officer}} (which includes tank commanders). No matter how many ways you stack the odds in your favor for CC, other CC armies will still smash you ('Nids, Orks, Chaos, [[Sisters Repentia|naked women with giant chainswords]]...) You might as well optimize for solid ranged warfare and/or durability of your vehicles. *'''Monster Hunters''': Heavy weapons inflict 1 mortal wound against {{W40Kkeyword|Monster}}s on an ''unmodified'' wound roll of 6. **This has a more noticeable impact the ''weaker'' the weapon's S, AP, and D, especially if you haven't got access to the ability to re-roll successful wounds. Focus on weapons with high A instead - heavy bolters and flamers, gatling cannons, etc. *'''Pyromaniacs''': Flamers, heavy flamers, and twin heavy flamers re-roll wound rolls of 1. A very nice effect, but irritatingly leaves out vehicle-specific weapons on things like Hellhounds or the Malcador Infernus. *'''Slum Fighters''': {{W40Kkeyword|Infantry}} scores an additional melee hit on an unmodified melee hit roll of 6. **See Lord's Approval above. It's cool, but certain aliens are literally bred and evolved to slaughter you in melee. You can fight a little harder and kill a few more with this in melee, but you can do far more at range, out of melee. That said, it works like +1 to hit only better, so it's most noticeable the worse your WS - put this on Conscripts to make them hit like regular soldiers. *'''Spotter Details''': +6" to the range of heavy weapons with a range of at least 24". Half of the Vostroyan doctrine. *'''Wilderness Survivors''': {{W40Kkeyword|Infantry}} that did not advance get the cover save bonus to their saving throws. Not bad, as you can still move and even get within 12" (or 18" if you combine with discipline shooters (hint hint)) of the opponent and use cover out in the open. In fact, if for some reason you want to charge the enemy, you'll get the bonus against Overwatch shots, and even less likely, if you end up still in combat in the following shooting phase, it'll work on any pistols you get shot with. </div></div>
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