Editing
Warhammer 40,000/8th Edition Tactics/Blood Angels
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Codex Space Marines 2017 Copypastes==== *'''Armour of Contempt (1 CP):''' Gives a vehicle a 5+ save vs Mortal Wounds for a phase, used right before a vehicle would take a Mortal Wound. *'''Auspex Scan (2 CP):''' Allows a single friendly unit to fire on an enemy unit within 12″ of one of your Infantry units when it is set up on the battlefield with a -1 to-hit modifier. Basically, the return of the Interceptor rule. *'''Cluster Mines (1 CP):''' Used when a Scout Biker unit falls back from combat. On a 2+, they deal D3 Mortal Wounds to a unit within 1″ before they leave combat. *'''Datalink Telemetery (1 CP):''' This stratagem is used when a Whirlwind fires on an enemy target within 12″ of one of your Land Speeders. The Whirlwind’s attacks automatically hit the target. *'''Empyric Channeling (1 CP):''' Used at the start of the psychic phase if a Blood Angels Psyker is within 6″ of at least 2 other Blood Angels Psykers. The Psyker can immediately attempt to manifest one additional power and when he does so, adds +2 to the test. ** Hilariously awful and so incredibly situational as to be practically useless - between 3 Librarians you can literally cast every available power anyway (and if they're within 6" of each other then its not like they're going to be out of range of their target), and a single model can't cast Smite more than once (and even if they could it'd be at a ''-3'' penalty). *'''Flakk Missile (1 CP):''' Used when a Blood Angels Infantry model with a Missile Launcher fires at an enemy unit with the Fly keyword. Add +1 to the hit roll, and if the target is hit, you deal D3 Mortal Wounds instead of the normal damage. *'''Hellfire Shells (1 CP):''' Used when firing an Infantry model’s Heavy Bolter. Instead of firing normally, fire one shot and on a successful hit you deal D3 Mortal Wounds to the target. Use this to get past tough units like Daemons, damaged vehicles, and units with a good Invuln save. *'''Honour the Chapter (3 CP):''' Select a Blood Angels Infantry or Biker unit to fight for a second time at the end of the Fight phase. ** Expensive but awfully useful. BA are a calculating army, and you almost always don't want to get bogged down in combat. Finish off the first target and move on to the next, and plan your consolidations in advance. We also have tough as nails characters, this helps them finish of other characters with invuln saves and what not. The more active your army is the better. *'''Killshot (1 CP):''' Use this stratagem in the shooting phase if a Predator is within 6″ two other Predators. Add 1 to the wound rolls and damage of all of the attacks of each Predator if they target a Vehicle or Monster. ** Now only effects baseline Predators, not Baal or Deimos patterns. Because we're just not allowed to have fun, are we? *'''Linebreaker Bombardment (1 CP):''' Used in the shooting phase if a Blood Angels Vindicator is within 6″ of at least two other Vindicators. Instead of firing normally, they pick a point within 24″ of all three tanks and every unit within 3″ of that point takes 3D3 Mortal Wounds on a 4+ adding +1 if they contain 10 or more models and subtracting 1 if they are a character. *'''Masterful Marksmanship (1 CP):''' This stratagem is used when a unit of Sternguard with Special Issue Boltguns shoots. They add 1 to their wound rolls in that shooting phase. *'''Only in Death Does Duty End (2 CP):''' Use this strat when a Character in your army dies, before removing the model they can either shoot as if it were the shooting phase or fight as if it were the fight phase. *'''Orbital Bombardment (3 CP):''' This stratagem is used once per battle, if your Warlord doesn’t move or fire their weapon normally, they may select a point on the battlefield visible to him. Every enemy units within D6″ of that points takes D3 Mortal Wounds on the roll of a 4+. Characters are hit on a 5+. *'''Tactical Flexibility (1 CP):''' Allows you to Combat Squad a unit of 10 Blood Angels that have the rule, splitting them up in to two 5 man units. *'''Wisdom of the Ancients (1 CP):''' Gives a Blood Angels Dreadnought a Captain's 6" re-roll 1s to-hit aura for that phase. **This includes your Chaplain and Librarian dreads. Very good for Libby dreads in the combat phase since it lacks a huge amount of shooting. Also works on a Redemptor, which is handy for when you need to overcharge a Macro Plasma Incinerator.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information