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Warhammer 40,000/6th Edition Tactics/Inquisition
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====Inquisitorial Relics:==== Only one Relic can be used per army. *'''Liber Heresius''': 15 points. Also known as "The Big Book of Heresy", the bearer of this tome can take a Leadership test at the start of any turn. If the test is passed, the bearer of the Liber Heresius and his unit, gain either Scouts (only before the start of the first turn), Split Fire, Counter-Attack, Fear, or Hatred until the start of their next turn. You can't choose the same rule twice, though. Overall, a well-rounded choice *'''Grimoire of True Names''': 5 points. When the bearer of the Grimoire of True Names is fighting a challenge against a model with the Daemon special rule, his opponent suffers a -5 penalty to his WS, I, and L characteristics (to a minimum of 1). Cheap, but its benefits are far too specific to be useful. :'''Alternate take''': For 5pts you make your inquisitor a daemon bashing machine. Now bearing in mind 3 armies take daemons (chaos daemons, chaos space marines, and sometimes eldar), this is actually quite useful. It's only 5pts. A lot of chaos space marine armies that you see at the tournament scene tend to take a daemon prince these days, and if it comes to slay the warlord, your inquisitor will likely wipe the floor with one. Coming standard with psyk-out grenades, and then being able to hit it on 3s is a godsend. Combined with giving him a force weapon, it will be a breeze. And against chaos daemons it works just as well, in fact well enough to stand a chance against greater daemons, this works against eldar avatars too and is down right hilarious when your 60pts inquisitor goes all calgar on him. *'''The Tome of Vethric''': 20 points. If your opponent's detachment is a xenos army, the tome's bearer gains a USR from the following list that corresponds to that xenos race. If both the primary and allied detachment are xenos, you get both of their corresponding USRs. Since all of them are ideal for countering their corresponding race, this one is a must-have when fighting xenos. Unfortunately, since over half the factions in the game are Imperial/Chaos, it may not be the best choice if you aren't tailoring. **Eldar: Split Fire **Dark Eldar: Night Vision **Tau: Furious Charge **Necrons: Tank Hunter **Orks: Counter-Attack **Tyranids: Monster Hunter
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