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===Support=== * '''Allies:''' The problem with allies for eldar is they have to keep up. The best choice for this, then, is imperial guard armour, as they actually fill a role in your army normally missing. If you need a big heavy lump of metal to hide behind as your banshees advance, maybe make it a tough mon'kee one instead of a dainty hovertank. Don't take space marines. This is second edition. Space marines are terrible in second edition. * '''Dreadnought:''' Your pretty much standard can fight a bit, can shoot a bit big mech, except they go blind if no living eldar are left. Not particularly great to be honest, they have weak armour and make big, tempting targets. War walkers are probably better. * '''Anti-Grav Platform:''' You can get some really bonkers, orky-ass weapons on these ant-grav platforms. You can also get some relatively normal, sensible weapons. The scatter laser is great for mowing down troops 6 at a time. The lascannon and heavy plasma are the anti-tank workhorses you've come to expect. The D-Cannon and the vibrocannon though are both completely nuts. First, the D-Cannon. When you absolutely, positively, have to do... something... to... somebody? This thing doesn't roll to hit. It just scatters TWICE. Considering the max range of this thing is 32", this means the chances of it hitting the enemy instead of your troops is more or less 50/50. Anything it does hit is probably destroyed entirely! Great for tanks, greater demons etc. Or maybe it's not destroyed. There is a non-zero chance this weapon will kill the person who fires it by dropping an upside down Chimera on them from 200ft. This is an *Eldar* weapon?!? This is probably better sat on a dreadnaught's shoulder doing a mad one-robot charge than a grav platform. Vibrocannon is not quite as silly, but still pretty silly. You choose somewhere between you and 72" away. You scatter once, then hit everyone between you and that point. That's actually pretty great, but you have to consider that the grav platform is not going to be part of your advance team, so your soldiers might be between it and its target. So instead, get several of these, plant them on one flank and just light that side of the table up with grav nonsense whilst your troops advance down the other side. No roll to hit, just one scatter. A much better weapon than the d-cannon, at least for a stationary platform. Anti-grav platforms on the whole are cheap, have cool fun weapons and can be really useful. Sometimes you don't need a whole squad of Dark Avengers, you just need one lascannon. Here it is. * '''War Walker:''' Two heavy weapons and one guardian on two spindly legs to fire them. Good for getting some weapon variety out there. The main problem with this is it's still a guardian firing the guns, so keep that in mind. Thankfully he's got a force field with a 2+ save, but a single round of bolter fire could probably take him out no problem. Stand him at the back and use him as a rapid-redeployment heavy weapons platform. Useless in close combat, so keep some troops near him to shield him. It won't work, but you can always hope. * '''Jetbike:''' Eldar love them some jetbikes. Jetbikes aren't that great though. You can have twin-linked shuriken catapults or a shuriken cannon, but at the end of the day you've got less protection than the average dirt biker, so don't expect much from these guys. Try not to let them get too far ahead of the main forces as any kind of attention will almost certainly down them in short order. Probably best used to harry heavy weapon positions, hoping to survive through force of numbers, but swooping hawks are much better at dealing with that. * '''Vyper:''' A jetbike with a bigger heavy weapon and more armour. A cool model and probably more useful than a normal jetbike, but they do tend to get focused down quite fast. If you can keep them out of line of sight of the big heavy weapons though, vypers can be great. A lot easier to use as well as they can shoot outside of their forward arc. You can also replace the heavy weapon with a spot for a character for... some reason? Not really sure on this one. Maybe to get Karandras into combat faster? Or surprise someone with Jain Zar flying at them at 35" on turn 1? I don't think it will work but you do you. * '''Falcon grav tank:''' Released after the codex, this tank did it all. Sustained fire lascannon? Check. Scatter laser? Check. Obligatory shuriken weapon? Check. Troop transport? Check. Pity the thing was so sodding big it was a pain to get around the battlefield. Luckily it's a skimmer, so it can go over stuff, but finding a place to set the model down is going to be your biggest problem. The stupid 'only 6 people' transport restriction also prevents it from transporting wraithguard or harlequins, which sucks. You can even swap out the weapons for even heavier ones if you want to really paint a target on it, not that it will need it, as it is hardly the heaviest armoured vehicle in the game. Your best bet here is to charge it forward and rip anything with a gun bigger than a bolter apart before they do the same to you. Good luck! * '''Fire Prism''' A falcon with a 2" template lascannon and basically nothing else. A gimmick of a tank, to be quite honest, released immediately prior to 3rd edition launching, so barely used by anybody. Probably quite fun to float around blatting people with, like a super-fast basilisk.
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