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=== Named Characters === * '''Karl Franz:''' * '''Valten:''' * '''Luthor Huss:''' * '''Balthasar Gelt:''' The Supreme Patriarch of Altdorf Colleges of Magic (or Vietstalia war veteran, depending on whom you ask). Balthasar Gelt is lvl 4 wizard and knows all lore of metal spells so you don't have to roll for them. Gelt rides to battle on top of his pegasus and posses 3 (technically 4) magical items to aid him in battle. 1st one is Al-kahest (which actually isn't listed as magic item but as his special rules) Gelt can either throw it in shooting phase as if he was throwing knives. This attack has range of 6", wounds EVERYTHING (ethereal creatures and war machines too) on 4+ and allows for no armour saves or you can make Balthasar drink it instead, which restores 1 wound to him or his mount. 2nd one is Staff of Volans, it allows Gelt to change one of dices from casting/dispelling roll to be 1 number higher, meaning that Gelt can roll irresistible force on 5-6 (you change 5 to 6) and requires 3 one's at least to roll a miscast making him much more reliable wizard. His 3rd magical item is Gleaming Robe which gives Gelt and his mount 3+ ward save against any ranged attacks (templates and magic missiles included) and 4th item is Amulet of Sea Gold which pretty much gives them both magic resistance 1. All of that for 450 points which may seem a lot, but fully kited out Wizard lord on pegasus would cost you 360 points so not that big of a difference. Gelt if you can position him well can be a nightmare to deal with thanks to his survivability and is very reliable wizard. Definetly one of the better one's in game and one of better named characters in general.
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