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=== Lords & Heroes === * '''Prince:''' The embodiment of the whole issue with the army. Pricey, easy to kill (for a general) but still somewhat deadly when he gets the chance to shine. His LD10 is not that important due to the court intrigues not guaranteeing him to the be general so you have to think twice if you actually bring one. If you do so there are several good options and one bad one. Never bring him (or any general other than dwarfs for that matter) on foot. He is an interesting choice on a steed with a 2+ safe and greatweapon but if you want to go big get him a griffon, a golden shield or armor of protection and a sword of might / great weapon. Alternatively, pick the quick gold blade (+3 A) to make him a light infantry killer or the bow of the seafarer to get a flying spear thrower that hits on 2+ most of the time - truly nasty. A dragon is of course the most powerful option but usually not worth sinking in even 120points more. * '''Archmage:''' For most lists around 2000 points probably the better choice, the archmage packs a serious magic punch for 255 points (lv4) which is pricey but certainly better than the alternative of 260 points for 2 lvl 2 mages. High magic is not half bad but most of the time you will want to bring lore of the heavens for rerolls and some truly powerful indirect damage spells. both his mounts are great. Lots of good gear to kit him out, just make sure you have a high chance to get the spells you want and some additional dice or bound spells to get at least one spell each round through. * '''Noble:''' Nobles are a crucial addition to your army. Since most of your units lack the killing power of their own, your nobles will have to do some of the heavy lifting. Greatweapons or at least a lance when mounted are crucial here for additional strength 6 attacks for your units. Best used on a steed supporting your cavalry and with a 2+ save but it also pays off to have one on a great eagle for easy flanking or war machine hunting. * '''Mages:''' pricey and on their own will not win a match for you. I recommend bringing one with scrolls or just go with an archmage and never look back. If you want to try magic spam, then bring two and an archmage or otherwise you might not have the dice or spells to dominate. Lore of heavens is great as always, but high magic or fire magic might also be viable. Depending on the lore get a steed or hide one in a forest out of sight or least preferred option an infantry block but usually you will not have a spare unit for protection and at 250+ points needing another unit for protection really gets too costly.
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