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=== Magic Armour === *'''Gilded Cuirass 55p -''' A regular heavy armour that grants Regeneration (4+++). Stacking another save on top of your Blessing Ward save can make your Lord extremely resilient. Expensive, but very good. Only for characters with the Grail Vow. *'''Armour of the Midsummer Sun 45p -''' The armour that Hippogryph Lords '''must''' buy. -1 to ranged attacks to both user and mount go a long way in protecting monsters, which are already penalized for being a Large Target. *'''The Grail Shield 35p -''' Upgrades your Blessing ward save to 4++, and counts as a regular shield. Really good on duelling Lords. Only for characters with the Grail Vow. **It was FAQ'd that the upgraded Ward save does not extend to mounts. Refer to the Armour of the Midsummer Sun for your Hippogryph-protecting needs. *'''Gromril Great Helm 30p -''' Really good, has a similar effect to the Enchanted Shield. Effectively granting a +1 to your armour save that can be stacked with mundane heavy armour, shield and barded mount, this takes your hero to 1+ armour save territory, and allows you to re-roll failed armour saves. **The Enchanted Shield is more cost-effective, but if it's already taken, the GGH can help improve another hero armour save. *'''Armour of Agilulf 25p -''' Heavy armour which includes a shield (so the cost of the armour is a better value on Lords, since their shields are more expensive) and grants WS 10. A good armour for duelling purposes, but your hero will be lacking on the defensive side. Do not take it with Virtue of the Ideal, as it already upgrades your Weapon Skill to a more than respectable WS8.
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