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==Necrarchs== [[File:Necrarch Notes.jpg|An example of the fucked up shit that Necrarchs get up to. Seriously, you thought the Umbrella Corporation and the Chaos Cultists of 40k were bad?|thumb|right|300px|Necrarchs are the mad scientists of the Vampire Count options. All are skilled in magic and/or science. Much of their time is spent in experimentation, in delving for the knowledge of other races (like elves), and creating new forms of magical artifacts and Undead monsters.]] Like the other spellcasters of the game (Empire Mages, [[Tzeentch|Tzeentchian]] [[Warriors of Chaos]], [[High Elves|Saphery Mages]], and the like) the Necrarchs are more likely to be found in the company of other Bloodlines than in an army of their own. Should have need to however, Necrarchs are very adaptable. Any option you want to take can be handwaved as another Bloodline recruited to their service, although particularly "Necrarch" options include Zombies and Skeletons for Core raised in bulk as needed (failed test subjects in mass graves is another good explanation), Corpse Carts (as gatherers of new specimens) and Hexwraiths/Spirit Hosts (vengeful test subjects, experiments in soul-binding, or the minions of W'soran in the story where his soul is doomed to wander) as Special, Black Coaches (as a protective form of Chariot for the studious Necrarchs to direct battle from) and Mortis Engines (an arcane object created by Necrarchs powering their creations) for Rare. For Lords and Heroes, no named character is fitting (apart from possibly Mannfred the Acolyte. After all, he has studied everywhere, probably including under a Necrarch tutor at some point) unless one wants to use the stats of one of the Mannfreds to use as a Necrarch model. Necromancers are a possible option as an assistant, but really any options should be spellcasting Vampires and Master Vampires. Use of any other Lores other than Lore of Vampires is within theme if you choose to use them.
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