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===[[Bardin Goreksson]]=== Short, stout and sure to stomp your arse, Bardin is here to help out his Dawis and slaughter some rakis (and anything else that comes in the way). Either he continued his quest for Karak Zorn as a Ranger Veteran (Which is canon), returned to his roots as an Ironbreaker, or forsook life in pursuit of honorable death as a [[Slayer]]. After the trip to Drachenfels however, the regrets that surfaced made him look to his old passions of becoming an Engineer, and thus, became an Outcast Engineer. Life STILL isn't smooth sailing for him, as Lohner's journals reveal that his daughter has gone missing. Whether she'll be found is anyone's guess... *'''Ranger Veteran''': Karak Zorn is yet to be found, but the defense of Reikland currently comes first for Bardin. Bardin the Ranger Veteran favors the use of ranged weaponry to punish foes from a distance, but he's more than able to hold his own in melee if a hail of crossbow bolts doesn't do the trick. Cousin Okri would be proud. While this used to be the least powerful of the range-focused careers due to lacking a consistent means of generating ammo for itself, recent balance updates have made it into an extremely versatile and powerful support class. Of particular note is a talent that gives a chance for every special enemy you kill to drop a bomb, which is just hilariously strong. **Base Health: 100 **Unique passive abilities: ***''Survivalist''- Special enemies drop ammo on death ***''Loaded for Battle''- +50% ammo capacity ***''Fast Hands''- Increased reload speed ***''Ingenious Improvisation'' - 10% chance to not consume health items, potions, or bombs on use **Unique active ability: ''Disengage''- Drops a smoke bomb that staggers enemies and turns Bardin invisible as long as he remains within the cloud. Lasts ten seconds. While invisible, Bardin gains increased ranged attack power. Can be upgraded to remain stealthed even outside the cloud, grant everyone attack speed and temp health while in it, or basically allowing you a free bomb throw. *'''Ironbreaker''': Bardin used to be an Ironbreaker in Kazak Norn, and following the defense of Ubersreik he took up his old oaths and gromril armor once more. The heavy armor and shield of the Ironbreaker makes Bardin a superb tank that can take whatever the enemy can dish out, and then return it in kind. In addition, he gains access to a drakegun and drakefire pistols, which let him spew out gouts of flame. Like in the first game, they do not use ammo and instead use a heat meter, like Sienna. Be mindful that this also means that they'll kill you if the heat gauge maxes out. **Unique passive abilities: ** Base Health: 150 ***''Gromril Armor''- Negates all damage from 1 hit every 20 seconds. ***''Dwarf-Forged''- Reduces damage taken by 30% ***''Doughty''- Grants an extra stamina shield ***''Resilient''- Decreases stun duration after getting hit by an attack by 50% **Unique active ability: ''Impenetrable''- Briefly staggers nearby enemies, then forces all man-sized enemies among them to attack Bardin exclusively. Bardin also takes no stamina damage while blocking for the duration, and can block normally unblockable attacks. Can be upgraded to give everyone a power increase, increase its range and duration, or the ability to affect even monsters. *'''[[Slayer]]''': Bardin had been carrying a secret burden in his heart even before Ubersreik, and by the time the Skaven came to Helmgart he had taken up the Slayer's Oath in the hopes of an honorable death. As a Slayer, Bardin can't use ranged weapons at all but becomes a melee powerhouse, with exclusive access to the Dual Axes weapon and the ability to take a second melee weapon to replace his ranged weapon slot. Despite his deceptively low base health, he's one of the tankiest things in the game due to his Oblivious to Pain talent, which is practically mandatory while playing the class. He even has another talent that can increase his base health, as if this weren't enough. With the addition of the generally-superior Grail Knight and Warrior Priest classes and the comparatively situational nature of the classes' key abilities however, Slayer is often considered the most underpowered class in the game - hopefully a rework will bring it back into the light. **Base Health: 125 **Unique passive abilities: ***''Trophy Hunter''- Stacking damage buff gained upon hitting an enemy ***''Path of Carnage''- +7.5% attack speed **Unique active ability: ''Leap''- Leap forward, stunning enemies and gaining a temporary boost to attack speed. *'''Outcast Engineer''': Bardin's fourth unique DLC locked class (chronologically the 2nd paid class DLC). Ever since he returned from castle [[Drachenfels]], Bardin has been busy locking himself alone studying machinery. According to Lohner, his uncle '''Drakki Dagsson''' used to be an engineer whom Bardin looked up to, much to the dismay of his traditionalist dad '''Gorrek Dagsson''' who shuns technology and often came to disagreements with his brother Drakki. Upon learning Bardin was going to become an apprentice engineer, Dagsson went to disengage pneumatic supports at the mine out of anger and caused an earthquake, which also happened at the same time when Bardin was about to receive his apprenticeship. Dagsson managed to get most of the Dwarf to safety before the debris and stones swallowed him alive with the remaining Dwarfs. This forced Bardin to quit his passion to follow in his father's footsteps, becoming an Ironbreaker, and good ol' Drakki took the blame for the mining accident and became a slayer out of guilt (because of how heroic Dagsson was) and died in a troll cave. Still, tragedy did not end there for Bardin for he would later fail to defend his home, his family and his beardling son just because he wasn't strong enough to fight off a gutter runner, even led his entire team of sentry dying saving him in the process. Filled with grief, Bardin decided to leave his hold and search for Karak Zorn as an excuse to exile himself (because seeker sounds better than exile) but ended up joining Victor's anti-ratman crusade at Ubersreik instead. The demon living in castle [[Drachenfels]] read everyone like an open book, including a magic resistant Dwarf, and it sarcastically mocked Bardin of his old shame. Having realized maybe he should never have followed his father's path and perhaps he was never suited for being an Ironbreaker, he went back to his old tinkering passion. With Lohner's help, Bardin acquired materials and minerals needed for his various tools of destruction like his signature crank gun (read: [[Awesome|handheld Gatling gun, or handheld super repeater handgun because Richard Jordan Gatling doesn't exist in the Warhammer world]]) and is now out to destroy all those Thaggrakis and Dumals with it!... Unfortunately, despite the sheer and undeniable cool factor of the class, the Outcast Engineer often stands rock-bottom of Vermintide career tier lists; he is very squishy (despite his appearance) and has no options to buy himself some space so he will go down quickly if he's in the hands of a player who doesn't know exactly what they are doing, nor does he have any abilities that synergize with and support his teammates (unlike the Ranger Veteran). Outcast Engineer can be a decent boss killer and do OK in support of a ranged-focused party if the player behind him is good, but there are better options out there. **Base Health: 100 **Unique passive abilities: ***''Build Pressure''- Holding reload with the crank gun equipped builds pressure, gradually restoring the ability bar. Stacks are lost when you fire. ***''Gunsmith''- +50% Max ammo. ***''Spotter''- +10% Ranged Power to nearby allies. ***''Utility Belt''- Allows you to carry three different bombs, cycling through them with the bomb key. **Unique active ability: ''Steam-Assisted Crank Gun (mk2)''- An interesting active ability that's more like a third weapon, activating Bardin's special gun. Switching to the gun doesn't use up the bar, nor does it build up automatically. You "Reload" the gun in order to fill up your ability bar over time, and you can fire it as long as you have "ammo" in it. Can be upgraded to fire slower but stronger slugs, immediately start out firing at full speed, or have a longer ability bar that temporarily isn't used when you kill a special.
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