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====Father Chaos==== * '''Iron Husk''': 95p. sets a hero's Resilience to 6. **Sentinel with Strixian Spirit upgrade notably adds +1 Resilience AFTER the set value from Iron Husk, for Res7. * '''Kaleidoscopic Flesh:''' 65p. Guiding, 45p. non-Guiding. The bearer (and their unit for the guiding version) gain Hard Target(1). **Remember that multiple instances of Hard Target stack. So a Courtesan of Cibaresh with Kaleidoscopic Flesh has Hard Target (2). * '''Mark Of The Eternal Champion:''' 45p. The bearer learns the ''Spear of Infinity'' Hereditary Spell in addition to other known spells. If model isn't already a wizard, they become one, knowing only that spell. *'''Mirrored Scales:''' 70 points for Guiding, 45 for Non-guiding. Reflect attacks that rolled '1' to hit back at the user's Heath Pool. * '''Withering Vapour:''' 45p. Max 2 per army. Bearer gains Breath Attack (Str 3, AP 2). * '''Hammer Hands''': 40p. Models gain +1 attack, which is confirmed to affect all model parts. * '''Sorcerous Antennae:''' 40p. Max 2 per Army. During the Siphon the Veil phase, each unit with this gains Channel(1). * '''Cloven Hooves:''' 35p. Gain Impact Hits(D3+1) S5 AP2. * '''Living Shield:''' 50p. Guiding, 30p. non-Guiding. Grants Parry, which can be pretty economical if you need to protect a unit in melee. * '''Brimstone Secretions''': 35 points for Guiding, 25 for Non-guiding. Negates Divine Attacks attack attribute. It doesn't remove the attack, it just let you roll your Aegis saves as normal. This removes the most direct rock to your <strike>Slaaneshi</strike> Cibareshi scissors. Almost mandatory for a deathstar of anything. * '''Centipede Legs:''' 25p. Guiding , 25p. non-Guiding. Provides a model/unit +1β³ Advance Rate. * '''Chitinous Scales:''' 25p. gains +2 Armour, to a maximum of 3. The only way to give some of your Demons an Armor save. **Due to the max of 3 armor, this upgrade has no effect on Miser of Sugulag, which already has 3 armor due to Abyssal Armor following the rules for Plate Armor (which is 3 armor.) * '''Darkhide:''' 25p. Gains the rules of Scout but must be deployed fully inside your Deployment Zone and another unit has to be deployed normally. **The uses for this is to allow your opponent to finish setting up their army, so your match dependent units have an easy time getting to their query. * '''Unnatural Roots:''' 25p. The side with a model with Unnatural roots gets +1 to Combat score. * '''Charged Tendrils''': 15p. allows for the storage of an additional 3 Veil Token at the end of the Siphon the Veil phase. only Characters and imps can take them. **Useful if you want to save up for while your wizards are getting into a better position, improves Miser of Sugulag's armor, or maximize the Hope Harvester's volleys. **Good Idea to have backups if plans revolve on storing Veil Tokens. * '''Dexterous Tentacles''': 35p Guiding, 15p Non-Guiding. +1 Agility.
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