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Swashbuckler
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====Tier==== Some people believe Swashbucklers are [[Tier System|Tier 5]] (and some believe the Pathfinder version could fall into tier 6). According to these people, they are also both there for the same reason: They focus on poor fighting styles without really doing anything to make them not suck, gain no meaningful class features after the first few levels, don't have enough skill points to be useful in that role, and have poor saving throws. They are useful exclusively as a dip, if that, only. If you want to play a movement based swashbuckling hero, play something from the [[Book of Nine Swords]]/Path of War, or at least Swift Hunter based [[Ranger]]/[[Scout]] or an Unchained [[Rogue]] with a [[Slayer]] dip. Other Pathfinder 1.0 players are of the opinion the Swashbuckler is one of, if not the best, martial class in the game. With their parry and riposte abilities, they become nearly un-hittable in melee. Even swinging at them could end up in the deaths of most combatants as they can "riposte" to get a counter-attack as an immediate action. When using the Charmed Life ability, they can effectively shrug off most spells that have saving throws. They get improved critical for free at 5th level therefore, with a high-crit range weapon like a rapier, they are scoring critical hits often which refuels their pool of panache to keep doing their tricks that avoid taking hits. They can pump up their dexterity which ups their to-hit bonus, damage, and AC all at the same time. With the right build and feats, they can easily chew through foes faster than Inigo Montoya going through the guards of the man who killed his father. {{Pathfinder-Classes}}
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