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====Rebel Officer==== (45 pts.) Essentially a much cheaper, half-strength Leia Organa. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Upgrade Cards <div class="mw-collapsible-content"> '''Command Upgrades (x1 Slot)''' ''Aggressive Tactics'' (15 pts.) - After issuing orders, give 1 surge token to up to 4 friendly units with a face-up order token. Not useful, as Rebels have natural surging on most of their units. ''Commanding Presence'' (5 pts.) - When issuing orders, you can issue orders at range 1-4. Very situational. ''Esteemed Leader'' (5 pts.) - Friendly trooper units at range 1 gain Guardian 1, helping you defend your points investment. Not at all worth it, like most other commanders. ''Improvised Orders'' (5 pts.) - Exhaustible, but automatically readies in the end step. Draw 2, pick 1 token from your order pool. Generally a good option if you lack order control. ''Inspiring Presence'' (5 pts.) - Friendly units at range 1-4 can use your courage value when checking whether they are panicked. This range can be reduced by other effects. This can be good if you want to keep any of your troops from panicking too quickly, but there are better options for this slot; Most notably being Vigilance. ''Lead By Example'' (8 pts.) - You gain Inspire 2 (After your Rally step, remove up to 2 suppression tokens from other friendly units at range 1-2). This is a really good upgrade for removing suppression from units, which can be useful for rebels. ''Strict Orders'' (5 pts.) - Guarantees a trooper unit can remove a suppression when they activate, rather than leaving it to chance. Really good with the Officer's Inspire keyword. ''Underworld Connections'' (5 pts.) - You gain Allies of Convenience (Your army may include one additional Mercenary unit of any rank. You can issue orders to friendly Mercenary units regardless of affiliation. If you intend to run mercenary units. Otherwise useless. ''Vigilance'' (12 pts.) - During the End Phase, choose either 1 friendly trooper unit at range 1-2 or up to 2 friendly corps trooper units at range 1-2. Each chosen unit does not remove 1 dodge token. This guarantees any unit with nimble or extra dodge tokens can keep at least one for the next round. This is perhaps the best upgrade for Rebels, in general, and pairs extremely well with Rebel Troopers who have captains and situational awareness. Highly recommended. It's just a shame it's so expensive. '''Gear Upgrades (x1 Slot)''' ''Ascension Cables'' (4 pts) - Until the end of your activation, you gain scale. This really isn't worth it on such a support based Commander unit. ''Electrobinoculars'' (8 pts.) - Gain the ability to spend an action to give another friendly unit at range 1 an aim token. This is a support based commander, so not a bad choice, though not as great as other upgrades. ''Emergency Stims'' (8 pts.) - When you would suffer wounds, prevent up to 2 of them, then suffer the same amount you absorbed with this card at the end of your next activation. Not worth it on such a low cost, expendable, commander. ''Environmental Gear'' (2 pts.) - Gain Unhindered, allowing you to ignore difficult terrain. You're support based, so don't bother. ''Grappling Hooks'' (2 pts.) - Gain Expert Climber, allowing you to clamber without rolling dice or taking wounds. Yet another upgrade for aggressive commanders. This, you are not. ''Portable Scanner'' (6 pts.) - Gain '''Take Cover 1''', which allows you to give a friendly unit at range 1 a single dodge token. This stacks with the officers native '''Take Cover 1''', giving him '''Take Cover 2''', making him a budget Leia. Highly recommended. ''Prepared Supplies'' (5 pts) - Cache: Dodge 1 (during setup, place 1 dodge token on this card. You can spend tokens on this card). This is a singular free dodge token that you can use at any point throughout a match. Officers shouldn't be shot enough to make this matter. ''Recon Intel'' (2 pts.) - Gain Scout 1, allowing you to make a speed-1 move after you deploy. Not bad, for two points. Situationally good for the Officer. ''Targeting Scopes'' (4 pts.) - Gain '''Precise 1''', allowing you to re-roll 3 dice when you spend an aim token. Not at all worth it on your Officer, because he won't be shooting a ton, least of all aiming. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Command Cards <div class="mw-collapsible-content"> 1 Pip: "Sabotaged Communications" - [1 Spec Ops or Operative] - While an opponent is issuing orders using a command card, they can issue only 1 order with that card. Note: Not tied to the Officer, and may be issued by any Rebel Commander. Extremely useful, especially against lists like Iden 3x3x3. Commander cards may often be preferred over this one, but it's a great back-up. Paired with Lando's contingencies, you can whip this out even while knowing your opponent's card. 2 Pip: "Turning the Tide" - [2 Support or Heavy] - each support or heavy unit gains Inspire 2. Note: Not tied to the Officer, and may be issued by any Rebel Commander. If you loaded up on gun turrets and speeders, suddenly your suppression tokens start vanishing. Note that it doesn't specify only the Supports/Heavies that were issued the orders, it's all of them. Pretty good. 3 Pip: "Covering Fire" - [3 Corps] - when a friendly Corps unit makes a ranged attack, another friendly unit at range 1-2 may gain a Dodge token. Note: Not tied to the Officer, and may be issued by any Rebel Commander. A nice way of getting extra Dodge tokens onto your Nimble units, especially if you left Leia and the Rebel Officer at home. Generally speaking though, your corp units aren't your most order hungry units. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Tactics <div class="mw-collapsible-content"> As stated before, he's essentially the same as Leia but weaker and much cheaper. Best used in much the same role you'd use Leia, which is dishing out the Inspiration and Dodge tokens, and letting your more expensive characters like Sabine, Chewbacca, Jyn, and Luke whack things. In fact, combined with the Portable Scanner and Vigilance, he is an amazing budget option for Leia! Great for 45 points. </div></div>
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