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Sorcerer (Dungeons & Dragons)
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===[[Spheres of Power]]=== In Spheres, Sorcerers and Wizards become yet more equal, due to the unified casting system. The only major difference between them now is how their talents are gained and how their defining abilities are changed. The Sorcerer Bloodlines have been boosted slightly, allowing them to replace their Arcana with a focus sphere and they gain a bonus spell point per sorcerer level. However, why would someone choose to be a sorcerer instead of being an [[Incanter]] with a Sorcerer bloodline? Simple, they get to have Arcana, the free spell points and feats whilst an Incanter doesn't. Additionally, Sorcerers have the ability to use Spell Points to regain access to their bloodline powers if they run out. Additionally, Sorcerers also get access to one archetype, but it's an archetype that's immensely potent: the Inheritor. This Champion archetype not only replaces their 1 magic talent per level with one blended talent per level (granting them the choice of magic or combat) [[Gish|but also grants them a 3/4 BAB and d8 hit dice]]. Additionally, it delays the ability to regain uses of Bloodline Powers with spell points by being able to first freely use 1st level powers with 3/day limits and later empower and improve the 1s level power. Last, but not least, the archetype's roots as an "improved Eldritch Scrapper" shows up as it gains Martial Flexibility from the [[Brawler]], replacing the bonus spell points per level. Even better, the Inheritor can even use Martial Flexiblity to gain [[Awesome|Magic and Combat talents]]!
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