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===Simic Combine Renown=== Because the Combine is a Guild with an emphasis on applied magic, Scientists get most of the attention and most easily can earn Renown. Guardians and Deepsages get much lesser bonuses; they can seek to become Luminaries or, ultimately, Speakers. ''Rank 1: Technician'' ::Prerequisite: Renown 3 or higher in the Simic Combine, Spellcasting or Pact Magic class feature At this rank, you're a fully accredited Simic Scientist, but you're still at the bottom of the peaking order; you perform research and run experiments for other, more highly ranked Scientists. Still, it's not all bad; by accessing a Simic Facility, you can get a pet, familiar, mount, or animal companion upgraded - this takes 1d6 days, but permanently imbues it with a Minor Adaption from the Krasis table (presumably being treated as a Category 1 Krasis): ::d8 Minor Adaptations ::1 Amorphous Structure. The krasis can move through a space as narrow as 1 inch wide without squeezing. ::2 Aquatic. The krasis gains a swimming speed equal to its walking speed. ::3 Climbing Speed. The krasis gains a climbing speed equal to its walking speed. ::4 Cryptic Skin. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide. ::5 Heightened Awareness. The krasis can't be surprised, as a result of having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes. ::6 Ink Cloud (Recharges after a Short or Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot-radius sphere centered on a point in the krasis's space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud. ::7 Leaping Legs. With or without a running start, the krasis's long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet (category 2), or 30 feet (category 3). ::8 Stabilizing Legs. The krasis has several crablike legs. As a result, it has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ''Rank 2: Researcher'' ::Prerequisite: Rank 1 and renown 10 or higher in the Simic Combine ::Now you're high enough in the ranks to start running your own independent experiments, tinkering with nature to pursue your own research. You're still a subordinate, however, and are assigned to work in a Clade or Project, which will direct you towards a particular line of research based on its focus - see the Simic Scientist background for known Clades and Projects. Or maybe you belong to a smaller Clade/Project pursuing an entirely different line of research. The point is that your Clade Leader will provide you with the aid of a Simic Charm and/or a Category 1 Krasis of your specifications should you request the assistance for an official Clade project. ''Rank 3: Project Leader'' ::Prerequisite: Rank 2 and renown 25 or higher in the Simic Combine ::Now you're such a big shot that you're running your own research team, which means you can pursue your own experiments with the aid of 3d12 researchers and technicians, who will undertake projects for you up to and including producing a Category 2 Krasis of your own design. Of course, you're still expected to be contributing to the good of the Combine as a whole, you can expect your zonot's Speaker to pop in pretty often to make sure you're not doing anything that will look bad on the Simic Combine. ''Rank 4: Clade Leader'' ::Prerequisite: Rank 2 and renown 50 or higher in the Simic Combine ::Congratulations! You've reached the top of the pile in the Scientist's hierarchy; you're still only a Beta in the Combine's overarching hierarchy, but you represent one of the most famous and respected Scientists around. As the title says, you've now got the authority to potentially take charge of your own Clade, but since new Clades are only founded rarely, you're not likely to get that position unless one of the older Clade Leaders retires (or "retires"). Still, you're now a head researcher, commanding multiple projects that may often span multiple zonots - this gives you access to a team of 5d12 researchers for your own personal projects, as well as the ability to requisition help from the Combine in the form of soldiers, krasis and tamed beasts. That said, your authority doesn't extend to the Speaker's Chamber; you can request a Speaker to bring matters of importance to you before the council, but you can't directly petition the leaders yourself. ''Special Rank: Luminary'' ::Prerequisite: Renown 10 or higher in the Simic Combine ::As a Guardian, you've attained a roughly Sergeant-like rank in what passes for the military branch of the Simic Combine, whilst as a Deepsage, your reputation has grown as a wise leader and a source of enlightenment. Regardless, like a Researcher, you can petition a ranking member of the guild to provide you with assistance when you set off to perform a mission for the Combine, in the form of either a Simic Charm and/or a team of Simic Hybrids; one Brute or Flyer, up to two Poisoners or Shockers, and up to 4 Spies. ''Special Rank: Speaker'' ::Prerequisite: Renown 50 or higher in the Simic Combine ::Congratulations! You've made it as far as it's possible to get in the Simic Combine; as a Speaker, you are now the elected representative for one of the nine zonots of the Simic Combine. The selection of a new Speaker (in the event of an existing Speaker's retiring, dying, or otherwise leaving the position) takes place through a combination of popular election and the input of the other eight Speakers, with the current Prime Speaker having the final word. If you emerge as the victor after this rigorous process, you assume the leadership of your zonot and are empowered to bring its concerns before the Speakers' Chamber. You are a political leader rather than a scientific one, so you have authority over other members of the combine only if they live and work in your zonot. If a clade has a laboratory in your zonot, you have the right (and responsibility) to supervise its activities to ensure compliance with laws and regulations, but not to interfere in its research beyond that point. And if the clade leader lives in a different zonot, you have no authority whatsoever over that person.
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