Editing
Setting:Brighthammer 40,000/1st edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== The Imperium == The Imperium of ''Brighthammer'' is what the Imperium of 40k ''could'' have been if the emperor had won his war against Chaos. In this setting, that war never happened, and the Warp is calmer and more friendly. It is in a golden age, and many of the primarchs remain to assist in his rule. As one might expect of any empire its size, there are still many problems. Militarily it is held together by the space marine legions and the Imperial Guard. However, there are other problems of a different type and scale, such as corrupt imperial governors, seditious rebels, and rogue psykers. Often these are solved by the secret agents of the emperor, the Inquisition. Other times, these problems are solved by professional adventurers, the ''Brighthammer'' equivalent of rogue traders. Across the Imperium many worlds remain in a feudal state or at varying levels of technology, as unfortunate remnants of the war against the Iron Men at the end of the Dark Age of Technology. The Imperium seeks to bring these worlds into the fold, but many are ruled by tyrants or for many reasons the Imperium will not invade directly. Therefore small groups of agents may go to these worlds and guide them until they are ready to join the Imperium. === Space Marines === [[File:Lighthammer 40k Marine 01.jpg|thumb|left|250px|Basic Imperium Space Marine]] Space Marines are the noble knights of the Imperium, and as such serve as examples of order to the Imperium at large. Far apart from merely being a powerful military faction, they are also instrumental in keeping the Imperium together and functioning. ==== Chapters ==== ''For more information on these and other Marine Chapters click [[Setting: Brighthammer 40,000/Space Marines (1st edition)|here]] and [[Setting:Brighthammer 40,000/Space Marines (2nd Edition)|here]]. '''''[[Angry Marines]]''''' are something special. On some previously corrupted worlds, some people speak in awe about marines of red and yellow that fell from the skies aboard their rhinos, to brutally and noisily destroy the source of the evil on the planet. The Angry Marines Chapter is quite a puzzling one, as their behavior differs so much from what you usually expect from noble knights. They seem to be sent in when the threat to the people of a planet is extremely serious, and no other solution can be found at the moment. Their methods are rude, their temper short, and they allow no innocent civilian loss during their missions. EVER. '''''Order Marines''''' are a splinter group of Space Marines that were created during the Horus Migration. After communication with the Order Gods, Warmaster Horus and several other Primarchs decided to travel into the Eye of Harmony to better communicate with their new allies. Since then, they have occasionally reappeared in order to help beleaguered worlds. The five largest Marine Legions are sighted across the galaxy, and their assistance has been invaluable to the Imperium. Mortarion's Legion, the Death Guard, are some of the finest battlefield medics that the Imperium has seen, while Angron's World Eaters serve as protectors of the weak and innocent. The Emperor's Children, led by Fulgrim, are often sighted alongside the Iron Warriors, helping to repair and rebuild cities after a battle. Despite being potent sorcerers on the battlefield, the Thousand Sons of Magnus take after their ally Tzeentch and help to coordinate battlefield tactics. Most respected of all is the White Legion, currently led by Abaddon the Rebuilder. This Legion is a coalition of many, and a single detachments have the ability to repel enemy attacks and rebuild cities. '''''[[Quiet Marines]]''''' an Order Marine Chapter devoted to Slannesh Quiet Marines are an monastic marine order which prefer the quiet solitude of peace, stillness, and silence of the natural universe. The majority of Quiet Marine fortress-chapels are usually located in the remote empty regions of interplanetary space due to their natural lack of any sound. Upon entering service into every Quiet Marine takes an absolute vow of lifetime silence in order to hear Slannesh's words of wisdom and lyrical poems of love and passion much easier. However this is to the exacerbation of many a ork warlord due to their inability to quickly communicate and shout orders to troops while on the battlefield. '''''[[Pretty Marines]]''''' Led by their Chapter Master David Tennant. The Purty Marines as they are also jokingly known by many Orks try to further the Imperium of Man's ideal of aesthetic and physical beauty throughout the galaxy. '''''[[Reasonable Marines]]''''' A military offshoot of the Ordos Explorates. Just as their name states, the Reasonable Marines are sent to various high in tension but moderate in conflict situations that require a more calm and reasonable solution. They are also sent by the Explorates to various uncharted xeno inhabited planets that at time require a military escort that must negotiate with the planets alien natives in a "reasonable" manner. '''''[[Female Space Marines]]''''' Because we have the mental maturity of 12-year-olds. (Actually it is possible that Emps could have figured out how to make FSM if he hadn't been, you known, stuck on the Golden Toilet for ten fucking millennia, and also if there weren't more pressing matters like a little skirmish called the Horus Heresy.) Female space Marines are usually picked up in the standard format, and they aren't any different from their male counterparts , and any quirks will he those of their chapter. Angry FSM are angry as hell, Salamander FSM are cool as hell, and so on. As with their male counterparts, FSM are asexual. ===Imperial Guard=== The Imperial Guard are normal men and women serving in the galactic military of the Imperium. They are expertly trained and the absolute best soldiers of any world they are taken from. They are largely similar to the Imperial Guard of regular ''Warhammer 40k'', but are better trained and equipped; closer to stormtroopers than regular guardsmen. Commissars are carefully trained in the arts of war and serve to keep up morale and advise officers in its arts. Because war is relatively rare in ''Brighthammer 40k'', they serve to keep the Guard in good working order. They always lead the charge, and are the last to retreat. In times where their units fail, Commissars have been known to take their own lives rather than face the shame of defeat, knowing it was they who were supposed to keep the unit battle ready. ===His Imperial Majesty's Secret Service=== When dark forces rise, the Secret Service is there to cut them out, quietly and stealthily. They are the secret agents of the Emperor, acting on his authority when all peaceful measures fail. When mad psykers arise, they are there to take them out. When corrupt governors starve their people, the Special Agents are ready to remove them. Notably, they are not as extreme as their ''Warhammer 40k'' counterparts (the Inquisition) and are mostly focused on more James Bond-like secret agent action. The Secret Service makes use of several different specially trained operatives, apart from general Special Agents. These individuals are drawn from the elite of the elite and trained at specialized combat schools. '''''Callidus School''''' is still dedicated to infiltration tactics, scouting, information gathering. '''''Eversor School''''' is for assault, designed to take on even the strongest foes in single combat, and receive a number of physical, mental, and cybernetic enhancements. '''''Vindicare School''''' is dedicated to the mastery of long-range, sniper-type weapons. The noble fallen knight LIVII belonged to this organization. '''''Culexus School''''' trains specialized individuals who are capable of uplifting morale to immense levels and can increase the performance and natural healing abilities of their companions, despite lacking psyker capabilities. AKA, the reverse of the Pariah trait. These individuals are incredibly rare, but make highly effective team leaders. All are recruited from existing special forces and receive the Inquisition's best training in general operations before proceeding on to their permanent combat school, in which they receive training in their specialized area. After training at their respective schools, they go on to a third phase of training, a cross-disciplinary school for team building and mutual advancement that teaches them to recognize and use each other's strengths, thus eliminating all their individual weaknesses. After graduation, they are known as Imperial Special Forces, second only to the Astartes in terms of sheer effectiveness. ===Adeptus Telepathica=== Under the command of the Grey Knights, the Adeptus Telepathica is an elite corps of the strongest and most trustworthy psykers in the Imperium. Each is first trained by the inquisition, recruited upon the Inquisitions White Ships and learning to fully harness their abilities, channeling the forces of Order for the good of mankind. Each makes a trip to Terra, where they are partially infused with the power of the Emperor, a blessing which strikes many blind. However, despite this loss, the increase in power more than makes up for it. Many are sent to serve in the Imperial Guard or as Navigators on ships that they might traverse the warp. Only the most elite, strongest in power and will are allowed to join the Adeptus Telepathica. They brave the mysteries of the warp and gain great power, using it for the good of mankind. Some psykers still go rogue, desiring to bring about ruin and destruction. It is often the Adeptus Telepathica that is tasked with their removal. ===Ordo Explorates=== Far beyond the inner planets of the Imperium, there lay the far worlds, backwards, some advanced, some not, full of strange xenos, ancient ruins, and forgotten things. It is here the Imperium's Ordo Explorates do their work, cataloging worlds and xenos, bringing them into the fold of the Imperium. Aided in their Expedition by the Imperial Volunteer Corps and the Witch Repentors they seek to bring order and justice to the universe, guided only by the principles written in the Codex Explorates by the wise hand of Prince Guilliman. Together they march with their solemn vow, "None Shall Know Fear," beating in their hearts. ===Sisters of Rock=== The Adepta Sororitas is an organization composed of the once unruly children found populating Slaaneshi monasteries, where they learn to channel their passion through art. Following graduation, the women who choose to enter the Adepta Sororitas chose to express themselves in the form of ROCK MUSIC. Traveling between concerts and battlefields, the Sisters of Rock work tirelessly to spread the word of the Emperor and the Gods of Order in spectacular shows. In battle, they use special personal weapons such as bolt-guitars and chainguitars, and have a penchant for using sonic weaponry. They seek Nfol; the bringer of darkness - spawn of the fallen noble warrior LIVII, former Vindicare Knight, and the dark Wych Taldeer, among the vilest of Eldrad's twisted daughters. ===Agrarium of Mars=== The Agrarium of Mars constantly delves into deep texts and papers on the heritage of galactic flora. They seek, revere and worship the promise of rebirth from within the deep terraformed forests of Mars. Together with the Ordo Explorates they bring life to dead planets, aid archaic populations in agriculture; their sole mission is to bring life in all it's glory to the wake of the HIGH ADVENTURE. The Servitors of the Agrarium, the most revered and respected of their ranks, are summoned from only the most noble of casts for only the most pure are worthy of the ultimate gift to the Emperor. Initiate Servitors are taken by the Agrarium of Mars and infused the the Life Seed to join them with Botanigod. In their new form Servitors act as fountains of life, following the Agrarium to new worlds colonized by the High Adventure, restoring flora where it was lost and acting as a channel for the Botanigod. But because the universe is not yet a completely safe place, they have also a military side. The Agrarium of Mars cultivates vast armies of techno-organic soldiers and machines made of flesh, vine and iron for the Imperium. Enormous treant walkers march alongside the Ordo Explorates, their watchful eyes keeping guard against those who would abuse and waste the life essence. The Agrarium ships orbit over dead and hostile planets and release their seed-bombs to spawn immediately into the Agrarium's foot soldiers and release neurotoxic spores, wreaking havoc on those who harm the Empire. ===Medizin Korps of Krieg=== The Medizin Korps of Krieg hail from a planet of doctors, nurses and apothecaries. They go wherever they are needed and are always the first to set foot into plague zones armed with their labs, Vaccines and adept physiological perception. A team from the Medizin Korps is always on hand when visiting a xenos world, ready to study and analyze any new species with the least invasive means possible to protect life even from the microscopic enemies that plague it. Together with the Agrarium of Mars they are the life bringers, the architects of societal and ecological health and well being.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information