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===2019 RE2Make=== After the 2002 release of the REmake to a thunderously positive reception, fans immediately began clamoring for Capcom to give a similar treatment to Resident Evil 2 (and, to a lesser extent, Resident Evil 3). Capcom... ignored them. Until 2015, when they finally declared they were going to make a RE2Make. And four years later, in 2019, the RE2make was launched and became a smash hit. Professional critics heaped praise on it for its incredible new graphical engine and the way it managed to walk the tightrope between being a true Survival Horror game and being accessible to the casual audience. Long-running fans lavished it with adoration for continuing to uphold the promise of RE7 that Resident Evil would return to its Survival Horror roots. Storywise, the RE2make is essentially a blend of both the Claire A and Leon A scenarios from the original RE2, focusing on each character's attempts to escape from the zombie infested city they unwittingly drove into alongside a secondary character; Sherry Birkin for Claire and Ada Wong for Leon. It preserves the broad strokes of the original story, but is more or less its own entity. Shifting from its predecessor's fixed camera angles and tank controls to the over-the-shoulder style popularized by RE4-6 and Revelations 1-2, RE2make sports an almost completely redesigned map to account for this. The combat system attempted to step up from RE7 but without going full RE6; whilst RE6's quickshots, voluntary melee system and omnidirectional dodging mechanics were dropped (as was the context sensitive melee of 4, 5, and the Revelations duology), the game brought back the self-defense items system from the 2002 REMake, and it was the first OTS game in the series to allow players to move and aim at the same time, which was considered revolutionary. Zombies and lickers were showered with praise for their graphical and mechanical redesign, whilst Mr. X is now a mutual threat for both protagonists and actively stalks them through the RPD, constantly patrolling until they give their position away with gunfire, fulfilling in acuity what Nemesis had convincingly faked in the original RE3. He's widely considered the highlight of the early game, and earned the game comparison's to Alien: Isolation, another well-received Survival Horror title from the late 2010s. However it has been rightfully received by fans and critics as a masterful return to horror, and unlike it's First Person cousin, the third person camera is featured. It has divisive elements, however, just like all games. Enemy variety catches a bit of flak; apart from zombies, zombie dogs, lickers and bosses, the only other enemies in the game are the Ivy Zombie (itself kind of controversial, because it replaced the original mutant plant monster with a plant-infested zombie) and a mook version of the G-Spawn boss - in defense of this change, the crows, spiders, enhanced lickers and giant moth boss didn't appear that frequently. The decision to go with a massive retool into an Over-The-Shoulder game instead of the more REmake-esque "graphical update" approach many fans expected is probably the biggest controversy. The story changes, most prominently the neutered "Second Run" scenario vs. the original A/B scenarios, also have been called lazy, since it results in issues if you try to put Main Game/2nd Run stories into a single narrative. Finally, there's the lack of music: whilst the game has a solid OST, it barely plays save for certain moments, largely restricted to cutscenes, and this bugs people because Resident Evil has a history of really solid atmospheric music. There are arguments in favor of the enforced silence, largely that it makes the game more realistic and that it builds up the feeling of dread, but as always, taste is subjective. That being said, when Mr. X's theme kicks in, you ''will'' shit bricks.
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