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==Plot Summary== ===Awakening=== The year is OY-83,500. The ''Harbinger'' awakens 64,119 years, 37 days, 8 hours after its last jump from a system undergoing two stellar novas. Most systems are in poor repair, but critical crew have been preserved in cryostasis. The emergency beacon had been active for 3,211 years, and there has been no response. After an initial assessment and some distribution of resources, it becomes clear that the ''Harbinger'' can be sealed back up, but repairing all critical breaches beyond 60% integrity will require a shipyard. Repairs proceed apace, and five of the crew are defrosted. No more crew are recovered due to concerns about food and water supplies. The crew is in acceptable condition, although 2nd Lt. Dray Parson expresses heavy concern about being irrevocably in the future. Lt. Ivanova has suffered a gash on her forearm, and attempts to tough through it, but we later notice she is running an infection and a fever. Her wound is treated by Dr. Burr, but only after we order Lt. Ivanova to visit him. Repairs continue, and Lt. Dai gives a rundown of ship capabilities: utterly dismal, but it should be possible to make one or two jumps. After an inventory of provisions confirms six months of rations, we decide to defrost, at Lt. Dai's request, the four remaining lead engineers, two of the mechanical engineers and one of the electrical engineers. Thanks to their aid, repairs accelerate, and on the 16th day we place ourselves on interstellar maps: 7400 lightyears from our last known location. According to our records, only one uninhabited territorial world, one outpost, and three subject worlds are within the 5000 ly the ''Harbinger'' can manage to jump. On the 26th day, all critical repairs finish, and warp-jumping is once again possible. The possible destinations are Sorias, Orrin, Kuril, Palalion IV, Kraxus. Considering the records horribly out-of-date, Orrin, the outpost world, is selected as the destination, and the jump proceeds. ===Orrin=== Upon jumping into Orrin, the ''Harbinger'' receives an automated transmission: "Attention all Ophidian Navy ships, this is Captain Charles Devri of the ''OIS Glorious Destiny'', Marquis-class fast attack destroyer. Employ Jump travel to and from this system only, the gate has been sealed and colony vacated by order of High Command. Praise be the Regent, may we die in his name." It is unclear who these people are, but the gate is, apparently, the large ring satellite orbiting Orrin: large enough for a cruiser or bulk freighter to pass through. The automated defense platforms accept our IFF codes and read green; the base on the surface of Orrin is overgrown, and no intelligent life or transmissions are detected. No response is received from any Ophidian stations in the system. After scanning the system, the defense platforms are deemed to be horrifyingly weak, but have nonetheless managed to leave a field of debris around the system. Among the debris are 8 monitoring probes. We send a shuttle to investigate the probes, probe our ability to dock with the gate, and to land on the planet. Despite the gate station being completely gutted and sealed up, the seals are overridden on our authority. While exploring the station, we find a single console uplink jack, and plug a drone in remotely. The drone is almost immediately fried by a counter-intrusion protocol. The other shuttle lands on the planet, and the drones gain entry to the ground base, only to find it powered down, empty, and ravaged by time. Access to the reactor core and command bridge is restricted. Lt. Ivanova dodges the question of knowing the access codes. The probes get disassembled, and the engineers find that they are clearly descended from Ophidian technology. Parson and Dai are sent off to investigate the gate, samples from Orrin are brought up for Dr. Burr to test, and the debris field is evaluated to contain wreckage from 20,000 to 100 years old. We wake up Lt. Rinn, weapons officer, and, while he is in recovery for two days due to low-end cybernetics, he is generally accepting of his situation. We decide to hack the core of the gate, and Lt. Parson suggests checking the date. The ''Harbinger'' takes up place outside the projected singularity collapse radius, and we connect to the core in order to gain access to it. What follows is a trip down memory lane: Ged's battle on the ''OIS Hydra'', and the time we first decided to be a ship captain -- even if it meant become an EI. The solution involved accessing the ''OIS Twin Suns'''s core, and finding the miniature ''OIS Harbinger'' there. ===First Contact=== [[Image:VQgentlybump.jpg|thumb|320px|''Now I've lost it. I know I can lol. You can't just "gently bump" someone with a ship your size.'']] Threads 6-7 ===Waran Base=== Threads 8-11 ===Essar’Sha=== Threads 12-17 ===Korlo=== Threads 18-21 ===Maestro's World=== Threads 22-28
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