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== No Fun Allowed == Divine Minion is a template for NPCs. They were never intended to be used by players, and as such, a DM will spot you miles away attempting this, not to mention that this is the "[https://web.archive.org/web/20210716094006/http://www.wizards.com/default.asp?x=dnd/mb/20050209a Mulhorandi Divine Minion]" that carries the Fast Wildshape power. Good luck explaining where that came from to the DM and getting them to allow it. Even if they do, you can bet the in-game gods will need to be convinced by Pun-Pun why they should let him become a Demi-God of Loopholes. Assuming they can read and pay attention to Pun Pun's mind, you will want to invest heavily in wards that stop anything not from the Material Plane from smiting you more ways than dead. Sarrukh are Forgotten Realms exclusive creatures, a custom setting might have them, but good luck summoning something from another setting that your character doesn't know of. Additionally, the ability specifically states that it only works on scaled ones native to Toril, which any sane DM will interpret as "you must have been born in Forgotten Realms", since native is with respect to being born on a plane according to RAW. So if you aren't in the Forgotten Realms setting already, Manipulate Form can't affect you by RAW, and if you are there, Mystra (goddess of magic, who can remove anyone's ability to use magic) will protect the Realm by cutting you off from the Weave before you can gate in the Sarrukh, denying your game breaking tricks. Mystra is generally hands off, except when the realm is endangered, such as by godly munchkinry. Shar might be more willing to cooperate, being an alternate source of magic in the setting, but she has the same ability for the Shadow Weave that Mystra has for the normal one (to cut off someone from it completely if needed). If a DM is silly enough to rule that Sarrukh exist in your setting AND they affect scaled ones native to it AND there is no God that will interfere, well have fun. On top of that, the Manipulate Form feature requires its user to currently be a Sarrukh to be able to use it which creates many points where any part of the loop can either break or become more complex in level and/or creature requirement. Only way around this restriction is to assume the template exception by substituting the "Sarrukh" tag with "you". However that also substitutes the "Sarrukh are immune to this effect." part of the feature to "You are immune to this effect." making a loop of more than 2 ability score buffs and the addition of any features thereafter impossible unless the DM is silly enough to also allow you to ignore the clause. Additionally, the build makes the assumption that Pazuzu, when summoned, will cooperate with the puny kobold who just summoned him, and not say "Fuck you, I'm Pazuzu," before killing Pun-Pun and going on a rampage. Or, worse yet, since summoning Pazuzu gives him the ability to read your thoughts and teleport right next to you at will, he will immediately know about your crazy scheme. He might even let you proceed with your plan, until you are holding those two candles of summoning, at which point he pops out of nowhere, kills Pun-Pun's level 1 Kobold ass and takes off with two new candles to give the next foolish kobolds who attempts this scheme, one soul richer. And of course, by the rules, familiar-granted feats cannot count towards the requirements of a class. If they did the viper must be in arms reach at all times or you would lose the Alertness feat and lose access all levels of Master of Many Forms as you no longer qualify for them. Claims that interpreting Manipulate Form to work off of the natural stats close the exploit are ambiguous, since by the example list, Manipulate form can increase size category, which does change natural strength. Although it's a "size bonus" when changed by a spell, if it's permanent, it's a true change. The new loop is. Familiar increases Pun-Pun's size. Pun pun raises familiars strength to his own new natural strength. Familiar decreases pun-pun's size. Familiar raises Pun-Pun's strength. Repeat to gain infinite strength. This also works for Con. The other stats are trickier. Then again, if you try to build Pun-Pun in an actual game, your DM is permitted to actually pee in your Mountain Dew. Look it up, it's in the book.
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