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==Kinships of Planegea== The races - or "kinships" as they are called in Planegea - largely consist of primordial versions of the classic 5e PHB races, as well as a handful of new ones. But, the Planegea corebook itself reminds readers that it only represents a small sample, and that there is plenty of room on Planegea for other, weirder races, calling out [[beastfolk]] and [[golem]]-like creatures as examples. The one thing to remember is that this is a young world, and all the races are new and relatively half-formed. '''[[Dwarf|Dwarves]]''' on Planegea are creatures of living stone which only recently tore themselves from the womb of the earth. Half flesh and half mineral, whilst the youngest generations are growing more fleshy as they are born rather than carved from the earth, all dwarves are known to be stubborn and hardy. The greatest builders and stone-shapers of Planegea, they are known to be friends of the [[giant]]s, who admire their construction skills... perhaps too friendly for their own good. "Hewn Dwarves", those carved from the stone, use Hill Dwarf stats, whilst "Born Dwarves" can use any of the other dwarf subraces. '''[[Elf|Elves]]''' are denizens of the realm of Nod, the dreaming [[plane]], a place that sits somewhere between being the [[Plane of Dreams]] and the [[Plane of Faerie]]. Living dreams (or nightmares) brought to life in humanoid shape, elves show their mystical nature through the translucency of their flesh and the unearthly colors of their bodies. Whilst any elfish subrace can be found in Planegea, the most common and the most solid-looking are the "Exiles of Nod", who use High Elf stats. '''[[Halfling]]s''' on Planegea largely consist of the "Quietkin" (Lightfoots); silence-obsessed masterful hunters who view all the world as both enemy and prey. Those who reject the teachings of the quietkin become the Walkaways, and might be represented by any other halfling subrace. '''[[Human]]s''' are, of course, every where, and the constant influx with all manner of racial cultures and blood makes their versatility second to none. Planegean humans are particularly noted for their ability to domesticate beasts, and so they can take the optional racial trait "Beast Tamer", which lets them apply double their Proficiency bonus to Animal handling checks made against wild animals. '''[[Dragonborn]]''' are the youngest race to appear in the Great Valley, as the known world of Planegea is called. They claim to be the direct descendants of the Worldheart Dragon, who broods on Blood Mountain, and to have sailed up the Unfalls on rafts made from the trees of the Venom Abyss to bring the Worldheart's will to Planegea. These primordial dragonborn only have [[Chromatic Dragon]] ancestry, as the [[Metallic Dragon]]s don't exist on Planegea. '''Godmarked''' are less a race and more a scattering of families, tribes or lone individuals who encountered a god and were physically transformed as a sign of either its blessing or curse. Mechanically, they use the [[tiefling]] stats. '''[[Gnome]]s''' are loathed by all the other kinships of Planegea as a race of sneaky, dishonorable scavengers who rely on trickery, subterfuge and deceit to get ahead. With their willingnes to pick over kills, scavenge from trash piles and steal whatever they believe will help them, these cunning tinkerers prioritize survival over honor or shame. The mainstay of these "Scavenger Gnomes" use slightly tweaked Rock Gnome stats, but those gnomes lucky enough to be adopted into other tribes may express talents comparable to different subraces. '''[[Half-Elf|Half-Elves]]''' are commonly known as Twilight Children or Dawn Children. An often physically uneasy mix of human and elven traits, half-elves are equally likely to be raiders and entertainers, and for this reason are held at bay by the other clans. The instability of their lineage means that certain unique half-elves are "Blood Dancers", able to shapeshift from their birth form into a purely human form and a purely elven form, which are all but impossible to connect (this trait replaces Skill Versatility). '''[[Orc]]s''' are doing incredibly well in the world of Planegea; whereas their counterparts on more civilized worlds are regarded as at best savage brutes and at worst little more than humanoid vermin, the orcs of Planegea are revered and respected, regarded as beautiful and blessed. They are the nobility of this savage world, few in number but great in ambition, skill, strength and courage. They are a spiritual people torn by the rising prominence of the hunters and warriors... and their future may not be so bright. A growing blight on orcish nobility are the clans of "Monsterblood Orcs", or "The Doomed", who have devoured beings they should not have and who are being twisted into rage-fueled beasts. Planegean orcs use the [[Half-Orc]] stats, whilst monsterbloods use [[orc]] stats. As for the four new kinships of Planegea? They consist of the '''[[Dreas]]''', trees sprung to life as humanoid beings; '''[[Half-Ooze]]s''', a fusion of a parasitic slime and the corpse of its humanoid kill; the '''[[Saurian]]s''', the obligatory [[dinosaur]] [[beastfolk]]; and '''[[Starling]]s''', sapient stars fallen to Earth.
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