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Leman Russ Battle Tank
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==={{anchor|Demolisher}}Leman Russ Demolisher=== [[File:99120105045_DemolisherNEW01.jpg|250px|right|thumb|Leman Russ Demolisher.]] The first of the "Reinforced" or "Siege" patterns of Leman Russ (additional rear armor, because when attacking fortified positions [[Derp|you're always going to expose your rear to the enemy]]), the Leman Russ Demolisher [[Demolisher Cannon|packs a howitzer that is much stronger than the normal Battle Cannon but at a much reduced range.]] It combines the explosive firepower of artillery with the speed and durability of a tank, for situations where the Guard can't wait for a proper artillery barrage but needs to take a heavily guarded or fortified position. It excels in such an environment—in fact, it is a better line-breaker than the [[Space Marines]]' [[Vindicator]] tank (which is silly, because Space Marines are all about cracking defenses with overwhelming firepower...)! However, the [[Demolisher Cannon]]'s short range means that it'll be unable to do much else and will likely [[Distraction Carnifex|draw massive amounts of firepower]] in its direction, meaning there is a risk that the Demolisher will be wrecked before it can even fire a single shot. Expecting this tank to survive to Turn 3 precludes an urban battlefield, and using terrain to limit the amount of ordnance coming the Demolisher's way is paramount. On an open battlefield, use long-range support to ensure it remains in one piece, or send it straight up the center of the field eating colossal amounts of punishment before exploding in a massive fireball while the rest of your army maneuvers into position. Either way, it's done its job. In 8th Edition, the Demolisher finally has sponsons worth taking, since the cannon doesn't force snap shots any more. A Tallarn Demolisher with multimeltas and a lascannon eats vehicles alive. Unfortunately, the Demolisher lost its large blast and only does up to D6 shots, meaning its old role of wiping out entire squads in one go is out and it has to focus on priority targets to earn back its points instead. Grinding Advance offsets this a little, letting it make 2d6 shots, but either way, it’s probably better off shooting at high Toughness targets rather than mulching infantry. This tank was probably inspired by the real-world M4A3(105) Sherman or the Churchill Mk.V close support tanks.
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