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===Hearts, Magic, and Stamina=== <b>Hearts</b> function like hit points, with each heart being equivalent to 4 HP. Damage and health are measured in hearts or fractions thereof, using the shorthand terminology of #H or #β₯ -- eg, 2H, Β½β₯, 1+1/2H, etc. When you run out of hearts, you are down, but not dead. A character whose hearts are depleted has one "Final Heart"; only if the Final Heart is depleted does the character die. The vast majority of enemies will leave a downed character alone until more active threats are dealt with. Hearts can be recovered through enemy drops, foraging (cutting grass, breaking pots, etc.), extended rest, and healing items/magic (such as fairies, potions, healing spells, etc.). <b>Magic</b> is used for spells and magic items. Each such effect consumes a certain amount of magic power (MP), which is acquired in blocks of 4. A character can have a maximum of 60 MP (15 blocks). Recovering MP requires magic jars (obtained through enemy drops or potions), extended rest, or potions (or a similar effect). <b>Stamina</b> is mainly used to power special techniques, but is also used when a character does certain actions (such as sprinting). Like MP, stamina is acquired in blocks of 4. Like magic, a character can have a maximum of 60 points of stamina (15 blocks). Stamina can be recovered in combat by giving up actions to rest. Each action restores 1 block. Outside of combat, you can easily recover all your stamina with a short break of only a minute or so. Each character starts with 3 hearts. A character's base magic is a number of blocks equal to 1+Wits (a character with 2 Wits would have 3 blocks of MP or 12 points). Similarly, a character's base stamina is a number of blocks equal to 1+Guts. * Fluff note: Hearts and magic are recovered in essentially the same way they are in the video game -- by picking up items that must be used the moment you get them. Of course, this leads one to wonder why you couldn't just stockpile hearts and magic jars for when you really need them. If you're not content with merely hand-waving the issue away, one explanation we've come up with in the course of working on this project is that hearts and magic jars are in fact crystallized deposits of life and magic energy, respectively. These crystalline forms are extremely delicate, and rapidly destabilize when touched. If the energy is not used immediately, it quickly dissipates into the environment.
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