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==Orders Which Have Not== ===Knights Encarmine=== Foppish rich dilettantes. They only take part in campaigns that will [[Galactic Partridges|give them the most glory while requiring the least actual work]]. They specialize in a unique technique of dual-wielding swords on horseback, as this looks extremely impressive and they consider themselves above the use of shields. Despite being absolutely insufferable before, during, and after a battle and possessing the teamwork skills of seagulls who all just saw someone drop a single fry, they are highly skilled individual fighters. <gallery> Knight Encarmine.jpg </gallery> ===Knights Griffon=== Founded by Magnus the Pious. They recruit only from the nobility of [[Nuln]], and are tasked with protecting Temples of [[Sigmar]] across the Empire. The order is extremely well-drilled and renowned for its skill in battle as well as its impeccable sense of style. This can often lead to arrogance, which alongside their place in the Grand Temple of Sigmar in Altdorf and their role as bodyguards to the higher clergy, often puts them at odds with the Reiksguard and the Knights of the Fiery Heart. <gallery> Griffon shield.png </gallery> ===Knights of Sigmar's Blood=== An old order with a proud history and a highly selective acceptance policy to match. Knights in training must spend a year in study at the church of Sigmar, where they are judged by the priests as to their worthiness to join. Currently led by Hans Leitdorf, a pious man who seems to be much more mentally stable than his Elector Count brother was. <gallery> Sigmar's blood.jpg </gallery> ===Knights of Taal's Fury=== They all ride demigryphs instead of horses. Dedicated the god [[Taal]] (who would've guessed?) and therefore specializing in hunting [[Beastmen]], whose very existence is an affront to their god. New initiates must go into the forest and capture a wild demigryph to be their mount. Possibly as a result of this extremely dangerous initiation, the Knights of Taal's Fury tend to be superstitious, carrying good luck charms into battle and participating in annual standard blessings in the Talabec. They tend to prefer cavalry halberds to lances due to the relatively unarmored nature of their chosen enemies. <gallery> Taal's fury banners.png Taal's fury demigryph.png Taal's fury foot.png </gallery> ===Knights of the Black Bear=== An order of boisterous but highly skilled knights stationed in [[Averland]]. Each of this order's tournaments opens with the Grand Master wrestling a bear, a practice that has led to a remarkably high Grand Master turnover rate. It's rumored that the founding legend that started this tradition- that a nobleman slew a bear, saving the lady who would endow the chapter and made her savior its first grand master- is a complete falsehood, and that the order takes its name from a tavern in Averheim, but if one of the knights hears you say this you will get bisected. Notable for playing The Most Dangerous Game with random [[Halflings (Warhammer)|Halflings]] when bored until the practice was outlawed in the Empire- likely for the best, considering [[Marius Leitdorf]]'s opinions on the <s>thieving runty little bastards, probably chaos spies as well</s> people of the Moot. <gallery> Black bear.png Black bear model.jpg </gallery> ===Knights of the Black Lynx=== Stationed in [[Black Fire Pass]]. Unlike other knights, they rarely fight on horseback, preferring instead to silently sneak up on enemies on foot. The order was created by [[Marius Leitdorf]] to honor the 9 survivors of a 400-man force who gave their lives to ensure an Averland victory over a far superior number of Orcs. They now operate as an elite unit within the Mountain Guard, favoring halberds and zweihanders. ===Knights of the Black Rose=== Founded during the Age of Three Emperors, and infamous for switching allegiances three separate times during those same wars. They are dedicated to the god [[Morr]], which doesn't help with them making their allies nervous. Stationed in [[Talabecland]]. For now. <gallery> Knights black rose.png </gallery> ===Knights of the Broken Sword=== Started as a group of freelancers gathered by Dott Barthos to hunt down a band of Beastmen led by Sizlak Grimhoof. The cleft-in-twain skull of Grimhoof and the broken sword of Barthos are kept in the chapterhouse in memory of their victory over the Beastmen. They tend to be a bit unstable and are usually overeager to attack their hated foes, but will fight to the last just like their first grand master. <gallery> broken sword emblem.png broken sword model.jpg </gallery> ===Knights of the Everlasting Light=== Dedicated to [[Verena]]. The entire order has been [[Lamenters|cursed so that its members will only die ignoble deaths]], supposedly for the war crimes their founders committed in Araby. Their curse is completely absurd in its pettiness, ranging from embarrassing collisions with manure carts during parades to the entire goddamn chapter house being swallowed in an earthquake, and it ensures that only exceedingly stupid fates await each knight. Fortunately for everybody else, the attitude of "Well, we're going to die anyway, so we might as well try to make it look good on a grand scale" has turned the order into (briefly) living patron saints of lost causes who will fight when nobody else will, acting with near suicidal bravery on the off chance that it will lead to a noble death or might be the last heroic act needed to lift their curse. <gallery> Everlasting light heraldry.png Everlasting light model.jpg </gallery> ===Knights of the Fiery Heart=== Personal bodyguard of the Grand Theogonist (Sigmarite pope). Historically, their order has had good relations with dwarfs, and every few years a member quests to [[Karak Eight-Peaks]] to find the legendary sword Karaghul. What they don't know is that Karaghul has already been nicked by [[Gotrek & Felix]]. Probably for the best that they keep busy so they don't butt heads with the other knightly orders involved in Altdorf politics. <gallery> fiery heart shield.png </gallery> ===Knights of the Gold Lion=== Founded during the Great Crusade when a knight tried to cheer up his companions after a crushing defeat by wandering into the savannah, killing a lion, and bringing back its head as a sign of Sigmar's favor. For some reason, this ridiculous plan worked, and the order and its lion heraldry have endured. They are annoyingly noble, almost to the point of Bretonnian behavior. <gallery> gold lion banner.jpg gold lion shield.jpg gold lion demigryph.jpg knight lion.png gold lion model.jpg </gallery> ===Knights of the Sacred Scythe=== Fanatic vampire hunters based in Eastern [[Stirland]]. They terrify (and when they deem it necessary, terrorize) the peasantry with their grim heraldry and are pariahs wherever they are known, but their vigilant guarding of the Sylvanian border is important, dangerous, and dirty work that nobody else wants to take up. <gallery> Knight sacred scythe.png sacred scythe model.jpg </gallery> ===Knights of the Twin-Tailed Orb=== An order of templars located deep in the [[Worlds Edge Mountains]], where they won't bother normal people with their somewhat concerning zeal. Ironically, [[Archaon]] was a member of this order before he... you know. ===Knights of the Vengeful Sun=== They ''also'' only ride demigryphs, this time by decree of the chapter master rather than for religious reasons: After a major flanking action at the Battle of Ghoul Pass, it was decided that the entire chapter should use the extremely useful mounts despite their rarity. To make the process of obtaining a demigryph "easier," they are headquartered in Bogenhafen, in the heart of the Reikwald where the beasts are known to live. <gallery> vengeful sun banners.png vengeful sun shields.png vengeful sun lance.png vengeful sun halberd.png vengeful sun demigryph.png </gallery> ===Knights of the Verdant Field=== An order created by Fantasy Flight Games for the Warhammer RPG. They are dedicated to [[Myrmidia]] and tasked with protecting the city of Talabheim in [[Talabecland]]. Originating from [[Knights of the Blazing Sun]] wanting to help out Talabheim but logically realizing the forests surrounding it hamper the use of heavily-armored lancers, their most archery-inclined and sufficiently-humble knights founded this new order. They don't wear the Gothic plate armor favored by the Empire's other knightly infantry, instead dressing like a stereotypical Ranger or Druid and act as skirmishers in the forests of Talabecland to counteract [[Beastmen]] raiders. Given their different portfolio in battle compared to other knights, they're almost uniquely willing to recruit new members from different walks of life compared to other orders. <gallery> knight verdant field.jpg </gallery> [[Category:The Empire]] [[Category:Warhammer Fantasy]] [[Category:Knightly Orders]]
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