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==Mechanics== As the color of instants and sorceries Izzet League decks employ plenty of sorceries and instants. They are great at removal, either though sheer damage or other tricks. Izzet decks are typically good at whittling down their opponent: pinging a bit alongside damage that is not easily blocked allows for an inevitable victory. Izzet decks have two weaknesses though: they tend to have a high mana cost while lacking the ability to accelerate their mana. They also don't have particularly good creatures: they are mostly there to improve your spellcasting and perform tricks with their abilities rather than dealing raw damage. Although thus far the Izzet league has mechanically been associated with instants and sorceries, [[MaRo]] has been trying to find a way to make them be an artifacts matter faction, so don't be to surprised if the next time we see them, they focus on artifacts and not instants and sorceries. ===Replicate=== Replicate is an additional mana cost you can pay any number of times when casting a spell. This copies the effects of the spell and allow it to be given new targets in addition to the first, widening the effect of the spell. ===Overload=== Overload is a mana cost you can pay instead of the one listed in the top-right. This changes what the spell targets: all instances of the word "target" are replaced with the word "each", effectively targeting every 'legal target' a spell can have (while, for better or worse, by-passing things like heroic, shroud, and hexproof). Some overload cards are similar to non-overload spells. The main difference is that the non-overload spells don't usually specify a player, which in some ways gives the non-overload spells more flexibility. For example, compare [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370818 Disperse] with [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=270798 Cyclonic Rift]. You want to save your creature by sending it to your hand and later use it's ETB ability for extra value? Well, Cyclonic Rift can't do that. On the other hand Cyclonic Rift acts either as a Disperse on one of your opponent's permanents, ''or'' by paying the overload cost sends pretty much his ''entire'' board position back to his hand, causing a huge tempo swing, and flat out eliminating any tokens he had. ===Jump-Start=== A mechanic reminiscent of 2 other mechanics, flashback and retrace. A card with Jump-Start can be cast it from your graveyard (like flashback and retrace). You have to discard a card to cast a card with Jump-Start/retrace from your graveyard (although retrace requires the discarded card to be a land where as any card type can be used with Jump-Start). After you cast the Jump-Start/Flashback card from your graveyard using the mechanic, it goes into exile after it is countered or resolves.
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