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===Medium Infantry=== Nomads' Medium Infantry is where their signature units reside. A lot of them are designed to be aggressive rather than defense/support but there are those here as well. *'''Armand 'Le Muet', Freelance Killer:''' For a quite hefty price Le Muet give you Symbiont Armour, ODD and a MULTI Sniper. Not as commonly seen as the Intruder. *'''Grenzers, Grenz Security Team:''' Some people discount Grenzers for not being Intruders or Nisses. Unlike those chumps however Grenzers can pack Missile Launchers. Then there's the FO profile which is basically a dedicated anti-camo unit and a Shotgunner with Biometric Visor as an anti-Impersonator measure. They gain a lot more value in a Tunguska sectorial, but they are not all bad in vanilla either. But for purely Sniper role he has too many outright better alternatives, so don't get too hung up on the way starter model is armed. *'''Hellcats:''' ARM 2, BTS 3, Courage and Superior Combat Jump. Can be taken as a short, medium or even long range killer (HMG on an AD unit? Yow!) or a Tomcat with more deployment options. PH 12 with Supportware makes it easier for them to not scatter, and if they do, and itβs a Spitfire or HMG profile, landing in your Deployment Zone is not as bad. Even though they have AVA 4, you should not be taking more than 2, as they can be order hungry. *'''Intruders, Corregidor Assault Commandos:''' The Big Bad Unit, the one people will call auto-include. First off: BS 13, ARM 3, Camo and MSV2. Second: can take an MSR or an HMG. Third: Jaguars and Morlocks give you cheap smoke. Intruder can easily snipe off enemy killer units and ARO pieces from a distance and safety of smoke screen and Camo lets you abuse Surprise Shot. Unfortunately his only Lieutenant option only comes with Combi + Light Flamethrower and MSV2 units shut him down hard. One wound means itβs easy to lose him to a Djanbazan sniper or a similar unit. *'''Prowlers:''' Here's a Camo Infiltrator that ''isn't'' a squishy skirmisher. Two profiles have D-charges (one with a spitfire, the other with a boarding shotgun) while the other two pack a Combi Rifle+LFT and an Adhesive Launcher. If you didn't bring an AHD, the ADHL is your go-to TAG stopper; this guy can also be made a Spec Op for a 0.5 SWC. *'''Reverend Agents:''' The main Bakunin combat force, the Observants are all Medium Infantry with ARM3 and ODD or Mimetism, designed to fit specific combat roles, but all of them aggressive. Slow and 1-wound, but effective. Variants include: **'''Reverend Custodiers:''' An alternative choice to Interventors, Custodiers trade a point of WIP for a lot more survivability. It is a good idea to take and as Lieutenant, to use that order for faster movement. So what if you reveal her? Cybermask, White Noise and ODD on top of ARM3 makes her quite safe. Also comes with her own Pitcher. **'''Reverend Healer:''' Or Healer-Killer as fluff would have it, Healers are the ones with Mimetism and high CC skill. Without ability to put one in a Moira or Custodier link her usability is dubious, but hey, WIP14 Doctor. **'''Reverend Moiras:''' Moiras are the multi-purpose MI unit whose main strength is being linked in Bakunin sectorial. However with ODD they can still make for good killer units at low points. **'''Reverend Superior Cassandra Kusanagi:''' The head nun is a little package of hurt. BS14 Spitfire paired with ODD lets her win most firefights and V: NWI is there for those she loses. With a Specialist Operative skill on top Cassandra is a valid choice even outside Bakunin. *'''Sin-Eater Observants:''' Another religious MI but with mimetism and neurocinetics. They're iffy as hell because they only get full B when in ARO, and that's only against the model that attacked them. If you do take one, you're using it as a harassment tool, [[Troll|constantly prodding your opponent to try and take a shot at him.]] If you do take one, use the shootier guns (HMG, Mk12 or Spitfire) and keep your distance. *'''Wildcats, Polyvalent Tactical Unit:''' In vanilla Wildcats are basically overpriced Algauciles. A very basic, multi-purpose MI unit, Wildcats' true strength is being linkable in Corregidor, not acting as glorified cheerleaders ar backup killers. 2SWC for HRL on an MI is harsh.
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